yeah it’s legacy.
Fixed in v.13
Bug
But this legacy pretty wing texture is perfect accurate at least thumbnail.


on ci5 legacy oldest one but nasty wing texture.

i hope change it because why.
@InterAction_studios
Can you Add Mission Overview from Chicken Invaders 5 Original to CIep.2 , CIep.3 , CIep.4 , CIep.5
But Remove Unlockable
Only There is medals , weapons , satellites , bonuses , and Chapters
Can you?
Suggestion 1:


I just found out the submarine chicken and jellyfish king from chapter 4 doesn’t have halloween seasonal designs.
no idea why this was an issue in the original cotds halloween not to have these designs at all.
Someone else posted a report about Submarine and Jellyfish King in “CIU version 146 BETA” topic, but nothing changed.
All Chicken Invaders Episodes are have Mission Outcome, but only show it after end mission (defeat/surrendered/partial/victory).
The developer will never reply or only reply “I’d rather not”.
Why do you want to change the wing paintjob texture? Doing so is not like the “spacecraft with orange-yellow paintjob texture, spacecraft in front of the sun” artwork in original CI5. Notice the artwork above?
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Should the Fuselage Texture change back to original CI5?
This is default CI5 Paint (Fuselage Texture default)

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Player Color worked in CIep5 but they weren’t working in CIep1/2/3/4, prove:
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Player Color: Red (Default CIep5)
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Player Color: Blue - advance color selection: 0054FF
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CI5 Original (default player color)

you can set it in Paint Spacecraft
In CI5, the original spacecraft’s appearance can be re-created more faithfully than in any other episode. So it doesn’t make sense for the “legacy” skin to be 95% similar to the default skin. So I went all the way back to the orange pre-production skin instead.
No
Many enemies lack special designs for particular seasons ![]()
Fixed in v.13
Bug
Are there 3 more heritage ships like: gold digger, white knghit, space ninja in clep 5?



their perks technically already exist in the game in an alternative form

In endless mode, I think in the wave flowns section I need to put green text if the end wave has been reached (in CIep1 it is over 100 waves, CIep2 it is over 110 waves, and CIep3/CIep4/CIep5 it is over 120). I see “296/120” highlighted in red.
Fixed in v.13
Bug
Fixed in v.13
Bug
In wave 37 the zoom is slightly expanded.
On the skis you can see that the water effect was not made for that zoom.
Attached screenshots:
Top corner:
Right corner:
Again, something has changed.
I don’t know if this is still supposed to happen. I emphasize that if I shoot directly at the ground, this doesn’t happen.
But if the target is there and moves away (like the crystals) the ground will still hold it through the ground.
As an extra fact:
If you look at the damage numbers, it is aiming at something else and at the same time not
Already reported and fixed.
True, I didn’t see that post ![]()
Credits to him please ![]()
Already fixed.
The lightning bounces off the crystals and not the ground. It only stops if it hits the ground. Sometimes the crystals are hidden within the ground and you can’t see them, but they are there.









