Episode 5 BETA

yep same as to me :frowning_face: iA discuss to happened.

Hmm… point taken. Maybe make this into an unlock-only thing? Only for CI5.

Generally, I would really prefer to keep the upsell text the same for all episodes.

No. We could (and at some point did) have a “default” option at the top of the weapon list, but I already decided to remove it because it was confusing. Hmm..

Yes, these are different kinds and there is no way I can get them to collide with the terrain properly.

4 Likes

Yes. When CI5 was originally released, there was no support for indestructible barriers, but some waves clearly work better with them.

It’s an inverse solar eclipse.

Did you create those in your CIU account? I can grab them from there directly.

7 Likes

You just add a text “default” nearby that weapon is enough.
Example: Boron is the default starting-mission weapon so…


Don’t worry. This won’t cause confusing.

Ohh well, you could at least add a “i” button, player will click to it to see what is that mission setting. I’m sure 100% that player won’t be confused after they read what is that mission setting.

1 Like

alreadry

Even with this, CI4 would be the same as CI5 is right now (no locked features that are related to satellites)

Hmm… what if you could unlock satellites to start a mission with? It’s the only satellite related CIU feature I can think of, not sure how to approach that UI wise

3 Likes

What will iA do after releasing BETA Epiosde 5? :face_with_monocle:

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episode 1 beta i think

2 Likes


havent completed an ssh run until now

wave 10: Henterprise doesn’t have a long shake when it do a laser attack. I have Pro-gamer mode off.

image

I mention that the message “Missile extra” has not yet been changed to “Special extra”

Yearly reminder that post can in fact be empty (well, look empty) by simply writing <p>.

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Ahhh… I can explain it XD

Where do I start hahaha

I started a game in chapter 11, and… (I don’t know if it’s because I went to the beginning 04/120 to farm power or what). Well, I left and went back to wave 104/120 and continued normally.

But when I got to wave 109/120 it didn’t seem to bother stopping and continued until the boss that started on auto and with MajorVictori’s soundtrack staying the same instead of changing.

As you can see in the satellite box on the right.


Once I eliminated the satellite box, the boss reset as if nothing had ever happened…

I think this is a bug, because even if I skip waves, this shouldn’t happen.

Wave + boss what do you want more!!!xd

I can’t remember what we decided on the duration/magnitude of the shake, but it looks fine to me.

Translations of this phrase will be reset when CIU v.148 is released.

I’ve confirmed this happens if you warp back and forth between 109 and 110 repeatedly.

Although theoretically this shouldn’t happen, I won’t waste time fixing an edge case for a debug feature. Allowed.

5 Likes

Also, I designed the ci1 bx h&c vf ship



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Is this even important?

Changed in v.12 :medal_sports: Idea

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:information_source:

v.12 is now available.


:arrow_down: Download the BETA from: https://universe.chickeninvaders.com/files/CIep5_BETA_v12_1_0.zip

7 Likes


Something doesn’t seem to be right to me. The top right and the right side, it doesn’t cover entire wave zone.

Is that spaceship legacy? Or did you repaint the ship like a spacecraft with orange yellow paintjob texture 3D artwork? I haven’t tested Legacy spacecraft in CIep5 yet.