Maybe. But not now.
No
“Singularity” is not an environment
Maybe. But not now.
No
“Singularity” is not an environment
Is that really ![]()
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Download the BETA from: https://universe.chickeninvaders.com/files/CIep2_BETA_v4_1_0.zip
trying to switch language or resolution settings before the game is done loading crashes the game, it happened to me a few times during the initial startup and now i can’t recreate it

maybe the tutorial should mention the collecting food → missiles mechanic

this probably has been mentioned before but the boss chicken in the tutorial should just be the ci2 one (maybe copy wave 20 and make it weaker)

wrong icon over here
chickens in the tutorial once you open up the game can’t be one shot
why’s it 9%
sun icon
why do you need a confirmation to use your selected ship when you’re already using it
add “appetite” bonus for when you collect a turkey/rotisserie chicken (10 food units)
ship sounds can be heard in the fuel/gas cutscene (saturn), which aren’t in the original ci2
asteroid colors should depend on the environment (hot = red, frozen = blue)
environments that add +9% score are shown to give +10% score in the mission outcome screen (it’s supposed to be the opposite)
do i need to say something about this one?
Rookie:
Superstar Hero:
pleasantly surprised by the keys collected getting multiplied, now it’s better to keep playing the game on SSH for keys
overall i’m mostly satisfied with how this turned out, unless someone thinks these medal values arent enough
side note: i think the key requirements for medals should be noted in the game somewhere (maybe on this result screen if you click on a medal?)
suggestion: what if the heat bar here had its own distinct look to differentiate it from other episodes? just so it’s not the same as the default CIU one
I forgot to report this back in v1, I don’t know whether this still happens and I have no physical ability to check this right now, but if you hold mouse button to scroll the credits screen faster while the game is still loading, the loading stops for some reason until you lift the button up.
Need some more description for the “Space Supremacy” spacecraft in CIep2? Including movement speed and environments resistance.
Chicken Invaders 2 Speedrun Heatstroke% WR
Reduce tutorial enemies’ HP (CI2 chickens require 2 hit with ion blaster to kill on 20% difficulty)
Tutorial: Change “Mission Complete!” to “Great Job!”
Reduce the price by half (50 keys).
There should be a “reset to default” button in mission config screen.
Sun corona is white (again).
Detail idea: if corona is present (hot + massive), the sun corona starts off weak then gets stronger as you progress through chapters.
“Charity” bonus is triggered even if “No atoms” modifier was enabled.
Change “recruit” to “Hero”.
You should make preview for backgrounds and cuisines.
There should be Credits / Staff roll after the “THE END” scene.
Didn’t know 2db Music Production could make chiptune soundtracks (no offense).
Make it so that you can see your Mission Outcome again by pressing the player name on the leaderboard.
In-mission music (excluding chiptune) should alternate between the menu theme and cutscene theme.
Can you increase some of the audio of EP2 quality a bit? I feel like this episode’s audio quality are more compressed to the ones in the CI2 Remastered.
No atoms / no gifts combo is borderline impossible, if you want to beat all 120 waves with 0 firepower from A to Z, good luck managing your schedule (make them only drop from bosses or something).
Huh… I got this right before them, so can I get one?
Also we don’t have multiplayer in this version (or release), so you can change this as “Shield Color”.
Plus, this option doesn’t require logout/login, it just requires restarting mission.
Can you also put all of this into one menu called “Toggle Environment”? IMO, this cramped up the menu quite a lot, not to mention the rest of unlockables also can be merged into dividual menus.
if you hold mouse button to scroll the credits screen faster while the game is still loading, the loading stops for some reason until you lift the button up
+1
I can have all of that on at once?
Even if we have sun rays, there still darkness.
Even if we have hot, there still coldness (by RBCube).
Funny.
Does hot environment always have sun rays? It shouldn’t always be.
I can have all of that on at once?
real
(and, yes, you can have both hot and frozen)
(and, yes, you can have darkness on top of everything else)
Oh no, I opened the program and Windows showed me this:

Just whitelist it.
Run anyway.
Oh no, I opened the program and Windows showed me this
My code signing certificate expired yesterday, and I haven’t received the new one yet.
Just select “run anyway”.
trying to switch language or resolution settings before the game is done loading crashes the game
Can’t reproduce. Also, I don’t see any crash report uploaded from you. Was there an error message when the game crashed, or did it simply close?
maybe the tutorial should mention the collecting food → missiles mechanic
Eh, better as a tip.
Added to v.5
Idea
boss chicken in the tutorial should just be the ci2 one
Changed in v.5
Idea
wrong icon over here
Fixed in v.5
Bug
chickens in the tutorial once you open up the game can’t be one shot
Fixed in v.5
Bug
why’s it 9%
Fixed in v.5
Bug
sun icon
Hmm… I think the current one is more suitable (although it’s inconsistent with CIU)
why do you need a confirmation to use your selected ship when you’re already using it
Because that allows you to see the description.
add “appetite” bonus
Eh, that’s just more points on top of the food points.
ship sounds can be heard in the fuel/gas cutscene (saturn), which aren’t in the original ci2
Allowed.
asteroid colors should depend on the environment (hot = red, frozen = blue)
No
do i need to say something about this one?
What’s wrong?
what if the heat bar here had its own distinct look to differentiate it from other episodes
Then I’d have to design a different one for CI1-5 ![]()
i think the key requirements for medals should be noted in the game somewhere
Added in v.5
Idea
the loading stops for some reason until you lift the button up.
Yes, because loading is suspended whenever there is “user activity”. Even moving the mouse around does this.
Reduce tutorial enemies’ HP
Already done
Reduce the price by half (50 keys).
Changed in v.5
Idea
Charity” bonus is triggered even if “No atoms” modifier was enabled.
Hm… Should it affect charity? Not certain.
Change “recruit” to “Hero”.
Changed in v.5
Idea
You should make preview for backgrounds and cuisines
Too much hassle.
Didn’t know 2db Music Production could make chiptune soundtracks
Fixed in v.5
Bug
There should be Credits / Staff roll after the “THE END” scene.
Unnecessary.
Make it so that you can see your Mission Outcome again by pressing the player name on the leaderboard.
No.
In-mission music (excluding chiptune) should alternate between the menu theme and cutscene theme
No
Can you increase some of the audio of EP2 quality a bit
Some samples are low-quality to begin with. What audio specifically did you have in mind?
No atoms / no gifts combo is borderline impossible
Then don’t select them both?
I got this right before them, so can I get one?
Sure.
this option doesn’t require logout/login, it just requires restarting mission
Actually, even just disconnecting (“take a break” works), no mission restart necessary.
Borderline, but allowed.
Can you also put all of this into one menu called “Toggle Environment”?
I’ll look into organizing this later. The issue is that grouping the options will hide some of them out of sight . Having a “bird’s eye” view all at once is useful.
for CI1-5
so, ci ep1 confirmed? ![]()
Yes.
Sadly, the Anniversary Mission will be removed, though ![]()
will it still return as a dlc though, kinda sad to see it go