I just finished a multiplayer session and one player has joined after the mission ends. Since players are not allowed to join multiplayer rooms if its in the last wave. Can you also disallow players joining multiplayer rooms if the mission is finished (after the final boss fight)
Also, I tried unchecking these, and maximize darken other players level in multiplayer, and when I see other players in my room, the hardpoints are still shown, even the other playersâ spacecraft never darken
i found a bug,if defeated in multiplayer on first fly the victory ratio will reduce.But if fly with same mission in multiplayer and defeated,victory ratio will increase
I found another bug in mission cofig. When you use the keybroad and press the first name of the item that only use 1 or an item that almost out, it got duplicate. And when you press back, the game crash.
If you lose all your lives, the result is DEFEAT no matter what. If the owner surrenders/disconnects, then the result is PARTIAL
Itâs on my list, but I havenât been able to reproduce it locally yet. Looking into it.
The problem is that the x/y waves count only updates when you refresh the list, so itâs possible to see stale values from earlier. I donât think this is worth fixing.
Looking into this.
This is expected
This sounds like exactly the same as the first scenario above. What is different? Your victory ratio will never increase unless you win a mission (regardless of whether itâs multiplayer or not)
Certain sounds (including the anomaly sound) play at a quieter volume when they belong to other players. Your own sounds (i.e., when you step on an anomaly) should be loud, however.
Hey @InterAction_studios
Ban the item Mass Condenser if create a mutiplayer room,please ???
Many players have taken advantage of not being able to die after creating a mutiplayer roomâŚthey created a private room and used Mass Consender to play Double Team mission plow the key with ease.
This is really unacceptable, please reply IA
Yes i have. 8 mass condenser cost lower 24 keys, yet a DT mission can give you more than 300 keys per match. So stonk boi
Truthfully, i know that CHL players deserve advantages due to how much money they spent to have those CHL. Make those a little moderately and it will be fine
I believe this is a simpler and more elegant solution to the problem, since if that rule applies thereâs not enough slots to make it a viable strat. I think enough items have had their prices buffed.
+not to mention that the game ending after losing all lives is more logical