Early Access version 96

Because:

Huh? What would that button do?

Yes, however activating a Damage Amp is not a defensive move, but an offensive one.

That would bake the numbers in the descriptions, causing them to be wrong if they ever change in the future (similarly to how the cup tutorial was recently obsolete when the scoring rules changed). But maybe there’s a way to make this dynamic… on the list.

ok

Although this might appear handy, it will have to be handled in a much more streamlined way. An extra click for each purchase would soon become grating.

Incidentally, there was originally a purpose to grouping some equipment into packs: to make them feel more “substantial”, and give them more perceived value (in that they could not be bought until enough keys for the whole pack were obtained). But I guess that’s only an ancillary concern.

Acknowledged, but I see a comment in my code that effectively says “don’t fix that”. Will have to look into it more closely.

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