Early Access version 96

It was not a bug, Everyone in his multiplayer room are confuse

its called hitbox

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I think he use legendary H&C 101 or 201 so the hitbox smaller

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i think so

I reported that bug 3 months ago

i think he use 3 eggular repulsor too cus the normal legendary hitbox isnt small enough

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A special weapon is an item to defeat chickens easier or faster, makes saving the world easier.
The medal is for challenging.
For example, the more gifts and powerups you get, it will be higher in stats, but you don’t get the lorem impsum medal.
In your first mission it asks you to use special weapons, it also gives you them for free.
Moron gun isn’t recommended to be used, but it gives more score if you used it.
So in my opinion, it’s better to use special weapons, even if it prevents you from getting more score.

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The “Cup” letter has something wrong


Go and get a closer view to see it different from other letter placement.

@InterAction_studios
Can you turn up more volume to hear Positron Stream’s sound, please ? This is a bug about Positron Stream’s sound when i pause game like this:

I don’t know why this is happening?

Atari sound effect moment

  • :gear: Ported game to macOS (OpenGL 1.1)

I would honestly be surprised if it’s possible to launch CIU on HTC Hero due to this, because afair episodes glitched out and died. By the way, what is the current plan of actions with google play store? And what was the reason behind the rejected appeal?

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What are these accually mean and how will they work?

Now that Asteroids and Treasure Shower are no longer cheesable, can we remove cleen sweep from these waves? It’s very impractical to try to get every single asteroid since they can now come from the very corners of the screen.

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you can play game on macOS

Unless if the asteroid were fall from Up. Not left or right.

if it’s impractical then why remove it

not like you’ll get it anyway

but if you manage to clean sweep, then good for you. just take the extra points that probably won’t do much

special weapons disable clean sweep too iirc

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@Recruit_75 Will it take you long to type there?

Because the stakes are too high for a relatively insignificant wave.
The challenge aspect of top down shooters should come from dodging projectiles and lasers, not calculating risk and reward.


Of course perishables and other items being predetermined is a higher priority. Everyone should start with the same number of lives, they should have a random number of special weapons and other perishables to help them out, some perishables will have to be outright banned from comp missions, they should have the same HUD’s, etc.
An even playing field where skill, improvisation and good judgement is required instead of shelling out keys for in-game advantages.

Maybe if this were implemented, I would see the appeal of making quick decisions mid-mission to get extra points, but right now, it feels like I have to do extra work to catch up to someone who uses appetite attractors.


I still think the no-death medal for the entire mission and Unprepared medals should be from daily challenges and weekly challenges cause they make the difference between losing and winning too extreme. You could keep them in ironman, if you really want to keep it extra competitive.

Alternatively, we could remove max power bonus from comp missions, as it can be impossible to predict the order of gift boxes in missions where only 1 attempt is allowed, leading to someone getting max fp and someone not getting it. It’s a niche case, but one with significant consequences.


We also have the Marksmanship medal. In its current state, it promotes the usage of single-beam weapons like Plasma and Positron while demoting spread weapons like Ion and Utensil.

Weapon accuracy should be calculated by how many projectiles in a volley hit a target, if it’s equal or greater than 50% the medal should be awarded, therefore making other weapons more viable. As for chaining weapons, only the main beams missing the targets should count against accuracy as it’s very hard to control how the chaining works.

Oh and finally, can the falling pattern of food be pre-determined in competitive missions. Losing a Super-Size-Me to a cluster of invincible barriers is no fun, especially when knowing someone else could’ve gotten lucky and got the burger and thus award them over 30k points.

I’m kinda in a bad mood ngl, I needed to vent out my frustrations on how competitive missions work.

As always, may the forks be with you all!

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okay and what does 90% of this even have to do with clean sweeping an insignificant wave

also

the dodging part is true

but the risk and reward part you’re saying here just makes no sense

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