Early Access version 91

Before I get into specifics, I can see that there is a lot of work still remaining on multiplayer. There are at least 3 different types of problems:

  1. Game-crashing bugs that only occur in multiplayer, and only under extreme network load. These are very important to fix, but also very hard to fix.
  2. Minor multiplayer annoyances (anomaly zones, pausing, ghost trails, etc)
  3. Functionality improvements (contacts-only games, private rooms, kick-banning, NAT improvements )

These are listed in order of priority. I am keeping notes of everything, but it will be a while until I can get to low-priority issues. Let’s just call this the triage rule for short.

Fixed in v.92 :medal_sports: Bug

This is how it’s supposed to work. I realize it’s not convenient in multiplayer, so I’ll look into it after fixing all serious bugs. See triage rule.

Again, pausing is something I’ll look into. Triage rule.

Not possible. I can maybe apply some pro-gamer effects (like smaller explosions), but some (like raise powerups) are all-or-nothing.

Perhaps only see your own? Triage rule.

Fixed in v.92 :medal_sports: Bug

Yes, you can. “The game sticks in route mode” is another problem altogether.

Fixed in v.92 :medal_sports: Bug

Noted.

I think the problems stem from overloading the network connection. Investigating.

Fixed in v.92 :medal_sports: Bug

This is called latency, or “ping”.

Changed in v.92 :medal_sports: Idea

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