Before I get into specifics, I can see that there is a lot of work still remaining on multiplayer. There are at least 3 different types of problems:
- Game-crashing bugs that only occur in multiplayer, and only under extreme network load. These are very important to fix, but also very hard to fix.
- Minor multiplayer annoyances (anomaly zones, pausing, ghost trails, etc)
- Functionality improvements (contacts-only games, private rooms, kick-banning, NAT improvements )
These are listed in order of priority. I am keeping notes of everything, but it will be a while until I can get to low-priority issues. Let’s just call this the triage rule for short.
Fixed in v.92
Bug
This is how it’s supposed to work. I realize it’s not convenient in multiplayer, so I’ll look into it after fixing all serious bugs. See triage rule.
Again, pausing is something I’ll look into. Triage rule.
Not possible. I can maybe apply some pro-gamer effects (like smaller explosions), but some (like raise powerups) are all-or-nothing.
Perhaps only see your own? Triage rule.
Fixed in v.92
Bug
Yes, you can. “The game sticks in route mode” is another problem altogether.
Fixed in v.92
Bug
Noted.
I think the problems stem from overloading the network connection. Investigating.
Fixed in v.92
Bug
This is called latency, or “ping”.
Changed in v.92
Idea