I can’t bring satellites with myself in multiplayers.
UPDATE: That was ok while playing as a guest.
Same here, and also when anomally area is being use by someone, it will change everyone’s direction too. @InterAction_studios You should check that out.
A tip for Y’all peeps playing multiplayer out there:
in case if you are vietnamese:
Suggestion for multiplayer(by Bart0lo, not mine): show which player paused the game
or the anomaly should be only affected for them, not for everyone (though host can affect the anomaly for everyone)
we need pausing to be personal. it gets really annoying when there are many people and some keep pausing while others resume.
A vote for pausing could also be a decent alternative.
how about pause gray out your spaceship, making you immortal when you pause like you never exist in the game (I know this could be exploited)
That would be kinda annoying. Potentially no one would even pause.
The better alternative is just to bring up the menu for just the person who paused, but it does not pause the game at all. Just like most multiplayer games.
That way, if someone wants to leave, they won’t disrupt gameplay.
For additional detail: “Game Paused” will be changed to “NOT Paused (seriously, it’s not.)”
no
Agree. And what do you think about anomally bug ? When someone use anomally, it affects everyone else.
experienced with a 15+ room where everyone’s ships were spinning and cluck bombs being everywhere
ok so
How about this message,
“your firewall employs a… certain multiplayer games will be unavailable to you”
What does that mean?
Why doesn’t anyone talk about this part of the warning when you enter the multiplayer section?
When i enter the room the game crash
should’ve highlighted that line
Ctrl Alt X didn’t work for me. Pressed a lot while playing. Someone pressed “ESC” and left immediately
The game allows 270 characters while the game supports 256. Crashed the game with lots of ЖЖЖЖЖЖЖЖЖЖ.
The medaol goes to @OneWingLunarian I believe as she was the one who posted the footage.
I don’t think it’s a bug at all. Player rotation is probably treated as a global thing, which makes sense considering that it’s also tied directly to the direction of gravity (aka in what direction powerups and other pickups fall).
Would that be possible to change? Maybe, but gravity would still have to be the same for all players (probably determined by the host’s rotation).