how i expect multiplayer to be
edit: added h&c because i forgot them
oh noes there is so mayn spaces,hip >:((((
This is RIP pc
Especially on a small (100%) scale.)
Planning to add the “Millennium Falcon” ship?
I don’t think we need another ship that’s just a Muller clone tbh
New ship from Island Wars 2 in CIU:
PX-35 “Palmkillers”: Airplanes are replaced with faster, more agile versions. PX-35s are almost twice as fast as regular biplanes, and they have a tighter turning circle to boot.
Oh boi
also question: will there be ghost option for multiplayer to see only your spacecraft and other spacecraft almost invisible? (since after having 10+ players,you can’t see your spacecraft easily)
if making other ships transparent is difficult, maybe adding an indicator like an arrow or a glowing dot for your ship will be better
Ahhh come on ! then what do we do without Photon Swarm?
Then IA , you should add some more buttons on pause menu and some keybord shortcuts.
0 voters
In terms of sprites on screen, the palpitating grid and the chickenaut onslaught are worse
You ignore the warning and proceed to use it anyways obviously
Lol
Then game will have lags while playing
And wormhole.
@InterAction_studios In CI3, CI4, CI5 multiplayer I had this situation: When I pressed T to chat, I got stuck. In CIU, it is possible to lose a life due to a random shot of the chickenaut or armored chicken or gatling/laser chick. I suggest there is a solution, such as creating a temporary shield to disable enemy bullets when chatting, after pressing Enter, after 3 seconds, the shield disappears. In those 3 seconds, we have to find a way out, such as re-entering the safe zone (if any).
this would be ripe for abuse as a free phase-out
Maybe add SuperAsignment that must be played together…
Few things which in my opinion would be nice to have
• An option to have control of the ship while writing so you could quickly move away from danger without losing the text (or at least keep the text in memory until it’s sent).
• A bit extended characters limit.
• Unicode (because CI3-5 doesn’t like me writing in Cyrillic).
As of multiplayer session itself, it would be very helpful to see the firepower of other players, because half of the chat in previous games is "fp?; 7; 8..."
.
Also, how will charity firepowers be handled if the player assigned to them leaves the session?
in CI3-CI5 it just allowed the charity firepower assigned to that player to be collected by other players