Early Access version 88

Ugh. This stems for a discrepancy between server time (which is used for the Mission Outcome screen, and client time (which is displayed during the mission on the HUD). Previously only server time was used, since there was only one client (this will no longer be true in multiplayer). I don’t know how to fix this. On the list.

Hacks have a tendency to be forgotten, and to interfere with other features down the line, possibly years from now :frowning:

Not necessarily. If can also happen if both people play it, but one of them gets a 0 score.

I don’t see how I can do that without cluttering the UI

This is known and will be fixed tonight. See Early Access version 88 - #39 by InterAction_studios

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