A warning would block the bullet though. So here is an alternative way:
When you get close to a bullet (or an enemy), you’ll graze it (it makes a spark and cause the grazing sound). This will warn you if you get too close to a bullet (no point bonus though)
If you want more fancy, There should be a hardpoint customization that display a circle when you’re grazing a bullet. (The circle size is same as the radius to trigger graze)
I can’t calculate that easily. Either 2 or 3 stages get replaced, but even if they are replaced, there is a 17% that the replacement will be an Invasion (so 83% that it will not be Invasion).
No
No. The database does indeed contain this information, but I haven’t written code to extract it.
You can’t compare skill levels that way on an enemy-by-enemy basis . The randomizer might decide to put easier enemies in there, even if the skill is higher.
This is a general hint. I don’t want the text to be specific, because tomorrow I might decide to add perks to other equipment. All equipment supports this, even though it’s currently unused.
Pointless enemies still count as kills.
What about Egg Cannon or Henterprise or Yolk-Star? These also have pointless enemies.
So I just flew a fifteen-wave droid raid and got the new wave somewhere between 4-6 times. Is that just really extreme RNG, or is it too frequent in the wave pool?
Around 4 days ago, i was farming keys by playing droid raid missions and one of them was a fifteen wave which have like eleven waves of Security droid patrol. I dont remember where the mission is, i only remember that i added it to favorites and commented “droid” on it, but then i deleted it for some reason. But it has to be RNG like Francis said
All waves get an equal probability of appearing, but the thing about droid missions is that a particular wave is NOT penalized after it appears, so they still gets the same chance of appearing again. That sounds… extreme, so I’ll reduce it by 50%. Changed in v.83 Idea