Early Access version 74.2

So, I’ve played some double team boss rushes and well, they’re MUCH harder than regular bosses, which is a given.

However, when you die many, many times, your firepower is reduced all the way down to 3 or even less in early stages, 3fp for most weapons take FAR TOO LONG to kill bosses and sure, there should be some form of punishment for dying too many times, but 3fp is too harsh, at least for regular missions. It only serves to prolong the fight, thus making the game more frustrating.

Instead of the minimum firepower being 3, how about increasing the minimum firepower to 5fp in double team rushes, 5fp is IMO the sweet spot between too harsh and not harsh enough. Of course, it’s okay to disagree, hence the poll for what the minimum firepower for double team rushes should be. I do think that anything above 6 is excessive.

What should be the minimum firepower for Double Team Rushes
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0 voters

And while I don’t really intend for this increase in minimum firepower to be applied to boss missions in Ironman missions as well, I’ll give you the option to vote for its addition as well.

Should there be an increase for minimum firepower in boss waves of Ironman Missions?
  • Yes
  • No

0 voters

What should the minimum firepower be for boss waves of Ironman Missions?
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0 voters

As always, may the forks be with you all!