Ah, right. Sure, I’ll put that in when the time comes.
This is the third time I’m mentioning this, but Pecking order is not about killing everything (we have Clean Sweep for that), it’s about killing in order. You’re allowed to miss some enemies.
Disconnections are the only reason why a mission may be disqualified.
It makes their auto-lock cone wider, the beam’s visual appearance remains the same.
Detail
Probably because I’m rotating the wave 180o to flip it.
Because you might not kill them in strict up-to-down (or down-to up) order.
Confusion with what? The “old way”? No, just learn the pattern using the new rules.
Not very effective on most bosses. The point of the darkness is that you can’t see other enemies/projectiles until they get too close, but in most boss fights, only the boss shoots projectiles and other enemies don’t enter the screen from arbitrary points.
Then 7 would show at 120%+. No.
Changed in v.73 Idea
Too much hassle.
He’s not in your contacts. Only contacts can be friendly-dared .
Removed.
No. First, Multiplicity is implemented via a hack – that’s why I can’t randomize which enemies spawn. Plus, the whole point of creating a special Super Chick for Multiplicity is that the regular chick is not suitable.
Fixed in v.73 Bug. Although, I think both directions are valid since cages spin around 360o.
Because you forgot who you are? Detail
No they can’t due to a technical limitation (the sames reason as “I can hear enemies firing outside the screen” on that wave).
Changed in v.73 Idea
Nah.
No
Changed in v.73 Idea
It’s supposed to be perspective-based (same as the Yolk Star), plus it would look weird as the yolk is squashed when taking damage. It’s fine.
Just checked the code and each of the 4 attacks has an equal 25% chance. Pseudo-random numbers tend to do that
No special-casing.
It’s intended.
Couldn’t find your game. Found you now, will award during next update.
Not easily.
The enemies only enter from the left-right.
Fixed in v.73 Bug
Makes no difference – it’s unrelated.
Has been fixed in v.73
Has been fixed in v.73
Could be a kick, or just a connection problem. What is your in-game callsign?
I don’t want to make friend requests too easy, it could be abused.
How else would you translate the in-mission text?
Will try to come up with a better date system.
No, the last chicken column (from the left). In any case, looks fine to me.
Right-to-left language support is incomplete. Don’t know if/when RTL wil be supported.
Fixed in v.73 Bug
A better solution would be to remove all nameless contacts. Fixed in v.73 Bug
This can’t be helped. I’ve reversed it vertically to make it easier, but the horizontal ping-pong is unavoidable. Fixed in v.73 Bug