Early Access version 69

Hm, no.

Absolutely not. The only reason they are shown in the League is so that you can select which mission you prefer

Fixed in v.70 :medal_sports: Bug.

Ok. Changed in v.70

Approx 120%

I don’t see any difficulty triggers. You mean when you get too close? That always happens.

It could, but “Locate” is meant to facilitate locating other recruit so you can counterdare. You still haven’t played their dare at this stage, so “Locate” is premature.

Known. Technical limitation. Recent missions will be merged only if they don’t have other intervening missions between them.

That would clutter the screen for something that is rarely needed. What would you do with such information anyway? Go to the original planet to fly it again?

Well, the 3 Crabs do follow a difficulty progression. “Giant Robotic Space Crab” is easier than “Attack of the Giant Crab” which is easier than “The King of Crabs”. Unless you feel that this ordering is wrong?

Changed in v.70 :medal_sports: Idea

Huh. Can’t replicate. In your first screenshot, I see some feathers, so it’s not the start of the wave. If that portal has spawned another set of enemies and you didn’t kill them in order, Pecking order would disappear on that wave. Pecking order is for ALL enemies coming out of the portal, regardless of their grouping in sets.

No, it should use all 5 attacks in anything above 66% (excluding skills – skills do NOT affect wave generation). Which mission was this?

Special-casing, and a complex one at that.

Technically, the Corn Shotgun never overheats. So I can’t depend any behaviour on Coolants, because they’re never activated.

That’s texture bleeding due to imprecise cropping. Fixed in v.70 :medal_sports: Bug, but bear in mind that it might cause the inverse problem (cases where a square doesn’t appear to be fully filled).

It’s because Feathers no longer count in stats, so the only enemies on that wave are bombs. Fixed in v.70 :medal_sports: Bug

Suggested before, but too much work at this stage.

:new: is for new features. This isn’t a feature.

When your spacecraft is sideways, your weapon pods squash together (due to perspective), so your firing pattern changes.

Yes

Well, it says “Interaction”, not “InterAction” :wink:

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