@InterAction_studios can the music that plays when “Stage Clear” also change according to the music you selected in “Boss music” slot? Like I defeated “The Iron Chief” but I selected CI5 Boss Music, but CI4 “Stage Clear” music still plays. I want it to play CI5 “Stage Clear” music because I selected CI5 Boss Music during boss fights. So is that possible?
Wait does every boss play their same-game “Stage Clear” music? Because I noticed that “Attack of the Giant Crab” plays CI5 one. I think they shouldn’t be random. It should be according to the boss and the CI music you select in “Boss Music” slot.
Also can the Supernova wave that has “Alien Container” say:

I think these medals need to be switched:

because
looks more like
because of the chicken inside it. So it will fit more if you get
for no deaths in a single stage and
for no deaths a full mission. And
looks more like
too.
About the warning message at competitive missions: how about at Weekly Challenge the message could say the amount of end session takes left to the player to use before getting disqualified, because it gets really congusing during the mission. For example if the player didn’t use any takes it says:

If the player end session once it says:
and so on. Until the player finishes all the takes then it says (0 takes left).
Hybrid Weekly Challenge is really cool with the random replaceable stages. I think hybrid missions should have their own type where they could be played at Suns/Planets/Moons. Its duration could be from 40x10 to 80x10 for example.
When it comes to Bossa Nova battle. The left over coins from Supernova Debris still move even though the background stop moving.
Could you add Pecking Order at Chick Loop wave?
If you killed 4 Slobs you get 1000 Multikill points. Like if you killed 4 chicks. While if you killed 2 UFOs you get 1500 Multikill while Slobs are more stronger. So I think every enemy should have its own points according to its difficulty & behavior.
I’ve noticed at the mirrored variation of “Omnidirectional Onslaught” about 2-4 enemies can escape from the player and he have to move a but to get it. I think something is wrong with the player rotation. However I’ve never seen this happen at the normal variation.
Could there be a zoomed-out variation of “Out of nowhere” wave?
Does “Double Helix” have a mirrored variation?
The mirrored variation of is “Three-Ring Circus” weird:
The rotation is mirrored but the generator isn’t.
When Egg Cannonade is defeated it waits about 2 seconds to explode and the music stops. But when selecting a custom music it still plays during that time (I don’t know if that happens to other bosses to or not). So is it fixable?
Could Space Race be played once? Like Daily Missions.
