MAIN CHANGES
This is a maintenance release. The main change is support for full screen mode, which should improve performance on old computers. Please share your borderless/full-screen comparisons here.
Also, please report if you’re still experiencing audio issues with the ambient/intense theme music playing together (or not playing at all).
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- all game preferences
- any graphics options you have configured (under particular circumstances, all menu options could be lost)
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime.
- Decorations are no longer rendered if parent list item is not visible (improved performance).
- Missions screen: Fixed incorrect sorting criteria selection for squadron assignments.
- Missions screen: Assignments can now be also sorted by squadron (@VerMishelb Idea)
- UVE now enters paused state when game window is minimized (@VerMishelb Bug)
- Notifications and top-right galaxy HUD are now hidden during initial (new player) introduction (@trueuser Idea)
- Asteroids wave (regular): Applied “lava asteroids if hot environment” (similar to “Asteroids/No, really!”) (@SA-GoldenBoss128 Bug)
- “Close Encounters” wave: Changed subtitle to mention U.C.O. (@SA-GoldenBoss128 Idea)
- Advanced Graphics options: Added full screen option (experimental).
- Absolver: Damage sharing is now 0%.
- Galaxy map: Removed unnecessary updateVisuals() call for docked Avatars (saves ~3000 calls per frame).
- Fixed incorrect list clipping (scissor) in letterboxed/pillarboxed (i.e., non-16:9) video modes (@SallyAngelic @1uws Bug)
- “Merry-go-round” wave: Added “winding” variation (enemies move clockwise or anticlockwise) (@Star_Light Idea)
- “Shear stress” wave: Added mirrored variation (@SA-GoldenBoss128 Idea)
- “High-speed Chase” wave: Added mirrored variation (@gabytzu Idea)
- “On the Radar” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Surfing the Wave” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Neckties are cool” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Taking turns/Wait your turn” wave: Added mirrored variation (@SA-GoldenBoss128)
- (Possibly) fixed bug with dual-music playing both tracks simultaneously (@Davy2011 @ordinary_ryxt Bug)
- “Centipede” wave: Added mirrored/flipped variation (@gabytzu)
- “The Magic Flute” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Weaving Through Traffic” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Omnidirectional Onslaught” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Spiral of Doom” wave: Added mirrored/flipped variations (@SA-GoldenBoss128)
- “Roundabout Approach” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Chicken Roulette/Wheel of Fortune” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Bubble Bath” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Rolling Ball o’ Chicks” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Let the Games Begin!/Rematch!” wave: Added mirrored variation (@SA-GoldenBoss128)
- “Three-Ring Circus” wave: Added mirrored variation (@SA-GoldenBoss128)
- “The Chicken/Bubble Wobble” wave: Added mirrored variation (@gabytzu)
- Fixed incorrect stored value for “Speedy Recovery” in career stats (bug most likely introduced in v40)
- Store: Equipment that you can’t afford now have a darker background color.
- Cleaned up superfluous Engine serialization data (most likely left over by “Exhausts can now be customized irrespective of engine” change in v.7)
- Store: Added support for non-linear upgrade costs
- Fixed bug: Upgrading/selling equipment assumes rarity to be whatever the store offers, and not what you actually have (@MNaeemi777 Bug)
- “Warp, Interrupted”: Now requires a minimum of 250 fuel (was 1000) (@OneWingLunarian Idea)
- “Medal of Extreme Appetite Achievement” now requires at least 50 food to drop during mission (was 10) (@Kylo-Hen)
- “Egg Cannon Cannon Cannon Cannonade”: Phase 1 laser attack: Omitted laser is now per-wave randomized (previously, had always the same seed) (@OneWingLunarian Bug)
- Server is now collecting RPC timings.
- “Appetite Attractor” now multiplies spacecraft collection radius instead of bonus collection radius (@SA-GoldenBoss128 Idea)
- “Three strikes and you’re out” wave: Pecking order reversed for rows that enter the screen from the right side (@SA-GoldenBoss128 Idea)
- All weapons now cost 500 keys (upgrade curve=50% quadratic).
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU
(including all sub-folders). Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.