MAIN CHANGES
This is a maintenance release. The main change is support for full screen mode, which should improve performance on old computers. Please share your borderless/full-screen comparisons here.
Also, please report if you’re still experiencing audio issues with the ambient/intense theme music playing together (or not playing at all).
Bug/Idea medals will be awarded later in the day.
Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any in-mission progress
- all game preferences
- any graphics options you have configured (under particular circumstances, all menu options could be lost)
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users that haven’t logged in in the past 4 weeks and have less than an hour of playtime. -
Decorations are no longer rendered if parent list item is not visible (improved performance). -
Missions screen: Fixed incorrect sorting criteria selection for squadron assignments. -
Missions screen: Assignments can now be also sorted by squadron (@VerMishelb
Idea) -
UVE now enters paused state when game window is minimized (@VerMishelb
Bug) -
Notifications and top-right galaxy HUD are now hidden during initial (new player) introduction (@trueuser
Idea) -
Asteroids wave (regular): Applied “lava asteroids if hot environment” (similar to “Asteroids/No, really!”) (@TheGoldenBoss128
Bug) -
“Close Encounters” wave: Changed subtitle to mention U.C.O. (@TheGoldenBoss128
Idea) -
Advanced Graphics options: Added full screen option (experimental). -
Absolver: Damage sharing is now 0%. -
Galaxy map: Removed unnecessary updateVisuals() call for docked Avatars (saves ~3000 calls per frame). -
Fixed incorrect list clipping (scissor) in letterboxed/pillarboxed (i.e., non-16:9) video modes (@SallyAngelic @1uws
Bug) -
“Merry-go-round” wave: Added “winding” variation (enemies move clockwise or anticlockwise) (@SLE
Idea) -
“Shear stress” wave: Added mirrored variation (@TheGoldenBoss128
Idea) -
“High-speed Chase” wave: Added mirrored variation (@gabytzu
Idea) -
“On the Radar” wave: Added mirrored variation (@TheGoldenBoss128) -
“Surfing the Wave” wave: Added mirrored variation (@TheGoldenBoss128) -
“Neckties are cool” wave: Added mirrored variation (@TheGoldenBoss128) -
“Taking turns/Wait your turn” wave: Added mirrored variation (@TheGoldenBoss128) -
(Possibly) fixed bug with dual-music playing both tracks simultaneously (@Davy2011 @ordinary_ryxt
Bug) -
“Centipede” wave: Added mirrored/flipped variation (@gabytzu) -
“The Magic Flute” wave: Added mirrored variation (@TheGoldenBoss128) -
“Weaving Through Traffic” wave: Added mirrored variation (@TheGoldenBoss128) -
“Omnidirectional Onslaught” wave: Added mirrored variation (@TheGoldenBoss128) -
“Spiral of Doom” wave: Added mirrored/flipped variations (@TheGoldenBoss128) -
“Roundabout Approach” wave: Added mirrored variation (@TheGoldenBoss128) -
“Chicken Roulette/Wheel of Fortune” wave: Added mirrored variation (@TheGoldenBoss128) -
“Bubble Bath” wave: Added mirrored variation (@TheGoldenBoss128) -
“Rolling Ball o’ Chicks” wave: Added mirrored variation (@TheGoldenBoss128) -
“Let the Games Begin!/Rematch!” wave: Added mirrored variation (@TheGoldenBoss128) -
“Three-Ring Circus” wave: Added mirrored variation (@TheGoldenBoss128) -
“The Chicken/Bubble Wobble” wave: Added mirrored variation (@gabytzu) -
Fixed incorrect stored value for “Speedy Recovery” in career stats (bug most likely introduced in v40) -
Store: Equipment that you can’t afford now have a darker background color. -
Cleaned up superfluous Engine serialization data (most likely left over by “Exhausts can now be customized irrespective of engine” change in v.7) -
Store: Added support for non-linear upgrade costs -
Fixed bug: Upgrading/selling equipment assumes rarity to be whatever the store offers, and not what you actually have (@MNaeemi777
Bug) -
“Warp, Interrupted”: Now requires a minimum of 250 fuel (was 1000) (@OneWingLunarian
Idea) -
“Medal of Extreme Appetite Achievement” now requires at least 50 food to drop during mission (was 10) (@Kylo-Hen) -
“Egg Cannon Cannon Cannon Cannonade”: Phase 1 laser attack: Omitted laser is now per-wave randomized (previously, had always the same seed) (@OneWingLunarian
Bug) -
Server is now collecting RPC timings. -
“Appetite Attractor” now multiplies spacecraft collection radius instead of bonus collection radius (@TheGoldenBoss128
Idea) -
“Three strikes and you’re out” wave: Pecking order reversed for rows that enter the screen from the right side (@TheGoldenBoss128
Idea) -
All weapons now cost 500 keys (upgrade curve=50% quadratic).
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).
Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.

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