So what if we already have another health bar.
This can be a good visual detail and it’s always good to have more details.
So what if we already have another health bar.
This can be a good visual detail and it’s always good to have more details.
At “To Infinity and Beyond” could you make an enemy appear as soon as the wave starts down for about half a second then goes up again like in CI5? Because it would be a chance to get “Early Bird” bonus when destroying it:
Example:
And the barrier at phase 2:
Also how about mirorred variation of these:
we Already have that Health indiactor HUD
Well, you are right about it being a good additional visual detail, but as another health bar, it’s unnecessary, and these two reflect each other, so i’m neutral.
I don’t know, do some of these really need one?
I know it can be good, but if it gets added, someone will come up and report it: “WhY Do We hAvE 3 HeALTH BaRs iF We AlREaDy HaVe OnE BuLiT-In?”
3* , we will have that HUD , the original health bar , and this idea will be the third
Exactly, that’s why i am saying someone will report it and it will get removed if it even gets added.
That’s up to IA.
And also apparently You have the ability to not read things because I already responded to the same argument.
So how do you see it being a good visual detail without it being tied to boss health? Do the 3 bars just turn to red randomly?
No they won’t. Not every boss has these 3 green bars and it’s just a visual detail. If anyone reports that then he/she is delusional and shouldn’t be listened to.
It’s not necessary, 2 health bars is obviously enough, for every boss, no need for another one, and also leave this to IA
we have a theme Paint Option
It’s not necessary because? We already have 2 bars, but does this personally hurt you if just this one boss also has a small detail that is connected to his health?
We already have stuff that have distinct bars (barriers for example) so why boss shouldn’t have it?
Tell me how did you connect “theme paint” with “boss texture”?
literally i said leave this to IA, i already said my Opinion about it
Because this does not make sense for me
i meant the health bars
I have a lot of links of reports of the health indicator being duplicated since the release of the health indicator, here are some, for example:
here
here
here
here
You can have your opinion, but if you present it in public then be ready to face criticism and defend your point.
Yeah, it doesn’t make sense that a piece of armor that has visual info about systems available in it does in fact display visual info about systems in the armor (and the health of the user)
And lastly:
This “health bar” only display 3 possible phases (100% = full health):
100% - 66% - 3 green buttons
65 - 33% - 2 green buttons, 1 red button
32 - 1% - 1 green button, 2 red buttons.
How is it that idea so simple and intuitive is receiving so much resistance?
The third link is a bug report mate. It isn’t nothing.
Well, i count it.
i don’t see this happen
no similarties :\
they both are diffrrent
it does , he reported it with reasons
But crabs have those glass things as health meter while Yolk bosses come red when health goes low. Why not if it looks cool + somewhat easy to do?
Doesn’t Count , it was made by IA
Because the screen will be filled with many details that aren’t necessary. That’s why i disagree.