At “To Infinity and Beyond” could you make an enemy appear as soon as the wave starts down for about half a second then goes up again like in CI5? Because it would be a chance to get “Early Bird” bonus when destroying it:
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Example:
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And the barrier at phase 2:
Also how about mirorred variation of these:
Summary
- Centipede.
- Cardinality of Four.
- The Magic Flute ([spoiler]well, upside-down variation of it/spoiler]).
- Bow Ties are Cool.
- Weaving Through Traffic.
- Three-Stroke Engine(where enemiescould fall from the right first instead of from the left).
- Omnidirectional Onslaught.
- Sprial of Doom.
- The Chicken/Bubble Wobble.
- Caught by Surprise/Caught Unwares.
- Roundabout Approach.
- Chick Loop.
- Chicken Interception/Interleaving (and its other variation of it, wave 111 from CI4).
- Bullet Spray.
- Fenced In.
- Chicken Roulette/Wheel of Fortune.
- Bubble Bath.
- Rolling Ball o’ Chicks.
- Let the Games Begin.
- Chicken Fortification.
- Three-Ring Circus.

