The ones I met were the normal ones.
I’m sorry to hear that, good luck next time ![]()
The ones I met were the normal ones.
I’m sorry to hear that, good luck next time ![]()
I’ll have a look. Did you notice whether they were the first to spawn in their row, or the last ones?
Also, there’s a 1-second “coyote time” for the toxic cloud – that should be enough to get out of range with even the slowest spacecraft.
Thanks; will look at it later.
I see. Will look at this later.
@InterAction_studios can you read my posts please
He said he would take a break
who you mean IA
Yes, iA
oh i will wait IA replying after his break
Is there any members in it?
no man
Not even requests?
no there isn’t anything in it and it doesn’t have a name
Can this be made like the player needed to stay at the toxic cloud for 1 second or so before it actually kills them? They can safely move inside them provided that they won’t stay long enough.
but then you would be able to move in and out of it without it having any effect
But who would do that, like anyone who what to get crashed by an incoming enemy/barrier?
Toxics are said to be annoying on waves like On The Radar, Corridor Shooter so…
The issue here is more like “who would even get killed by that”
Anyone who mistakenly killed a toxic while knowing the risk of it blocking your way.
Possibly an alternative: The player can stay in the toxic cloud up to a short period of time in which it resets on each wave.
Most spacecraft would be able to pass through that in less than a second anyway
Well, how about we make it work for the first time only?