Early Access version 54

The ones I met were the normal ones.

I’m sorry to hear that, good luck next time :wink:

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I’ll have a look. Did you notice whether they were the first to spawn in their row, or the last ones?

Also, there’s a 1-second “coyote time” for the toxic cloud – that should be enough to get out of range with even the slowest spacecraft.

Thanks; will look at it later.

I see. Will look at this later.

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I think I saw them in the last before.

Also could you have a look at this one and that one too?

@InterAction_studios can you read my posts please

He said he would take a break

who you mean IA

Yes, iA

oh i will wait IA replying after his break

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What but Why it not sellable

Is there any members in it?

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no man

Not even requests?

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no there isn’t anything in it and it doesn’t have a name

Can this be made like the player needed to stay at the toxic cloud for 1 second or so before it actually kills them? They can safely move inside them provided that they won’t stay long enough.

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but then you would be able to move in and out of it without it having any effect

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But who would do that, like anyone who what to get crashed by an incoming enemy/barrier?

Toxics are said to be annoying on waves like On The Radar, Corridor Shooter so…

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The issue here is more like “who would even get killed by that”

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Anyone who mistakenly killed a toxic while knowing the risk of it blocking your way.

Possibly an alternative: The player can stay in the toxic cloud up to a short period of time in which it resets on each wave.

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Most spacecraft would be able to pass through that in less than a second anyway

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Well, how about we make it work for the first time only?