I thought the implication was that it’s a rebuilt Mother Hen Ship from CI2, hence the metallic hull and the surrounding attack pattern, combined with the sporadic movement.
I noticed when i play any mission in any planet thunder the thunder must be in the wave only and we know there are 2 or 3 seconds between wave and wave and thunder not happen in this 2 or 3 second but why?
lightnings are enemies, and they can only occur within waves (in fact, one of the bugs is that too frequent lightning can hold up the wave and prevent it from ending. Early Access version 53 - #157 by InterAction_studios
Is it possible to replace the boss wave’s name with a dash “_” (like when starting a mission) after the boss is defeated and implementation of the speed of light ?
Could the random lightnings depend on mission difficulty? Because I could see 2 or 3 ones at very easy missions, also sometimes the wave won’t end until they end first.
Also could they have effects on enemies/bosses too?
I suggest adding environment/darkness modes at anniversary mission, where player could have the ability to add darkness to the mission and a planet environment too and they will get bonus buff in return, but I think the electric environment should be the most one with bonus buff.
Could there be a “ask for confirmation” at “fly again” button?
Why isn’t there enemies in eggs at “Do Not Cross” wave like in CI4?
Could the zoom-out version of “Shape Shifters” be added?
Can Military Chicken have multiple colours, like at CI5?
Could Satellite Stock, Tribute, High Irregular and the first Alien Container wave(which has enemies in it) be added?