In that case, let’s let iA decide what to do
A checkbox for “play different boſs muſic” (checked by default) might be good, if it could be made to work technically ſo the fade-out/fade-in doeſn’t occur. This would alſo let players chooſe to not have boſs muſic while ſtill having the main muſic be randomly ſelected.
Probably Fixed along the Henterprise Red fireballs dissapear bug, but some enemy projectiles dissapear before going offscreen too
interaction studios can you make a chatting function in this game to chat with other players?
What does the new plasma rifle have?
The increasing damage with manual got replaced by a splash damage
Plasma Rifle is great, but can it’s AoE zone be expanded depends on the fire-power?
I guess the answer is no. It hit one target(or chick) right
Guess I’ll wait for iA’s response.
So, I met this bug this morning: In Planetary Egg City fight, the green bullets disappear right after they touch the edge of the screen.
Already fixed:
Fixed bullets disappearing before they leave the screen completely (caused by “Removed debugging aids” fix in v.46) (@505 Bug)
Yeah, it should be dependent on FP, because it should not be the same on all FP levels.
iA, can you give us an option to turn the Henterprise’s feathers from black to white? It’s already the tenth time in a row that I died because I confuse them with the background
I don’t think this is a good solution to the problem.
And what if I don’t like that background? Everyone should be able to play well with any of them.
Alright, I agree with having the option to turn them to white.