Early Access version 40.2

It was 100% intended. Utensil Poker has higher damage output, but Ion Blaster has more projectiles so can deal with things like Supernova, or Feathers more easily, so may be a preferable choice somewhere in the game. This was one of the reasons for separating double projectiles in my WBP post. So far, it looks like this solution succeeded perfectly.

It’s exactly the same as in the Ion Blaster WBP post. 11700 at 10 :zap:, 15600 at 20 :zap:. Only thing that is different is projectiles. If you are interested, you can find complete DPS tables in my google docs. (WBP Weapon Monochart , WBP Ultimate Table)

My thought are very similar. I also disliked the big projectiles when I saw them on screenshot, but gameplay-wise they are pretty good. They give this weapon some burst damage against falling UFOs, so I think it was a good choice to include them instead of additional small projectiles on the sides.

I played whole (almost, cuz I died on wave 100 boss :upside_down_face: :gun:) weekly challenge with almost exclusively Ion Blaster. It’s viable, and feels good to play IMO. Much, much, much better than previously. With dmg amp it was able to clean sweep full UFO chick Omnidirectional Onslaught, so it isn’t underperforming damage-wise. Has a lot of projectiles so works quite well against waves with many chickens. Struggles a bit against Cowards and Slobs, but I think still is viable, you just have to be very careful when killing them.

I think this rework turned out great. So far I don’t think it needs any further changes. We need to play a bit more with it tho, just to be sure.

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Sorry, I skipped over it by mistake. As I’ve mentioned elsewhere, awarding medals isn’t straightforward.

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Well, that’s why. When you change graphics modes a lot of things are reset, including the sounds. Acknowledged, won’t fix.

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please fix it!

I see.

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If there’s a Weapon Rebalance Program, where’s the Satellite Rebalance Program?

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Is it necessary?

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I absolutely love the changes to Ion Blaster and I’m really happy that IA liked Galbatorix’s proposed changes exactly as they are (EDIT: To clarify I meant DPS-wise). The big projectiles took me by surprise, too, but unlike other players I actually liked them immediately because they were good at destroying objects like U.F.Os (not to be mistaken with U.C.O.).

I’m really curious to see what weapon IA is gonna tackle next. Maybe the one(s) from Part 2? (Saying that because I can’t recall which ones they were, most likely Utensil and Neutrons).

Also has anyone tested the new spacecraft hitboxes? Could they make a comparison image where the old ones and the new ones are shown side by side?

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Oh, cool - so it’s currently very close to the non-WBP Neutron Gun then.

This. Satellites are pretty fine as they are - and their nature as augments that can be equipped in multiple slots and distributed randomly by (literally) loot crates flying through space means that making them perfectly equal isn’t as necessary because people will still have ample opportunity to use them all.

I was crashing a lot in my H&C Scout earlier today - so it might be bigger.

Watch it actually be smaller and I’m just doing bad lol

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That being said, I think there’s one satellite that could be buffed a bit, which is microgun. Although it deals the most damage(against a single target), it doesn’t perform that well because it has no aoe and it also can’t really remove projectiles or anything. Maybe if ammo was significantly increased, I dunno.That would require more thought, this was just the first thing that came to my mind

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I think keys and chickens with a key aura should be glowing in darkness missions(Yes physically)

Hmm, how about several HUD color templates besides the default one? More specifically, a few slots where you can save a bunch of colored HUDs so it takes a lot less effort and a lot fewer keys to waste to change the color, or purchasing a colored HUD slot for a certain amount of keys. With that, there should be a “replace” function as well just in case you don’t have any other slots or you don’t like a certain HUD slot, or just a “delete” function. It might be a bit too ambitious but I’ll wait.

Or a separate HUD color for every ship.

What about M 404-Pl ?

Legendary ships currently give no extra benefit over their original counterparts, so I thought giving them smaller hitboxes might be a worthwhile advantage without breaking balance. Thus:

  • Regular Spacecraft: 100% hitbox
  • Uncommon Spacecraft: 97% hitbox
  • Rare Spacecraft: 94% hitbox
  • Legendary Spacecraft: 91% hitbox
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(yay I have a legendary spacecraft) Finally another improvement for rare spacecrafts other than weight. And possibly spacecraft upgrades?

Interesting fact: i can’t find Mysterious Ship

Interesting fact: I met 6 of them today and they totally rekt me

There is something strange about Utensil Poker and Neutron Gun(when the spacecraft rotates horizontally:


Please give me a satisfactory answer, thanks

Look at your spacecraft when you tilt up and shot

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