Okey, i dont remember that sorry
Since equipping different skill levels changes the difficulty % on missions, I think this should be reflected in the difficulty displayed in the stats at the end of the mission. For example, play a 50% mission with Tourist, you get 40% difficulty bonus, play it with SSH, get 70% difficulty bonus and such. This could further change key and score calculation at the end, although thereās already a Skill Premium for score.
Absolver beam has a slightly unpleasant sound. I found the sound of it in the version where it appeared still good.(This is my personal opinion,you can refuse if you want)
āMarching Onā wave barriers donāt get cleared when every chicken is dead.
Ah, no, wait, there were chickens left, they just didnāt have enough place to spawn.
Changed in v.39
Idea
Thank you very much.
My spacecraft keeps warping to the center of the screen when I press the resume button, itās really annoying