Oh, and what are the star marked meteors supposed to do? Most of the time they leave the screen before I can destroy them, and when I do get them, they don’t do anything special.
EDIT: They seem to just give you points for it, the amount depending on how close you get to the asteroid.
Also, the server has just been instantly rebooted because the in-mission progress was not properly reset the first time. You’ll lose your current mission, but not much else.
Speaking about the 100% exploration medal… why not make it re-earnable after the full release (and the last galaxy regeneration)?
So players that fully explored in beta would be even more proud of that!
So, The asteroid belt missions are really cool and I’d like to suggest something.
When entering a new asteroid belt player should be awarded with keys (just like entering the not explored orbit)
Rename “Meteor storm” wave to “Asteroid storm” (dunno I prefer “Asteroid storm”. it fits better in my opinion)
I also noticed that when we fly near the asteroid we’re getting a little points bonus, but when the player dies and become invulnerable for a couple of seconds, the bonus is still possible to get. is there a way that during invulnerability this bonus could be disabled?
@InterAction_studios mind, if you take a look at these suggestions?
Also, does this new boss can be encountered in Boss Rush missions?
Thanks.
You rock!
Not easily. Going outside the ‘spherical planet’ model wouldn’t be worth the effort. How would you dock to a belt? Plus, it would require animating a lot of asteroids to make realistic… hundreds, if not thousands.
Blurry looks very wrong when there are stars sharply in focus behind it in the background.
I could conceivably change the ‘streak’ texture (trailing each planet) to make it look like it’s asteroids, but without animation it wouldn’t look convincing.