I don’t find it useful, As well something similar was suggested by PlasmaX and were completely denied.
Anyway, I think this quest should have a little buff, I finish it too fast than expected, usually because food is a very, very common thing.

I was thinking a short fade-in between backgrounds would’ve worked well, but oh well, if it causes too many problems it’s not worth it
I say, leave it as it is. I wouldn’t mind some missions being easy.
this isn’t the purpose of quests but ok, Point taken.
How about adding more options? I’d like to be able to see notifications about incoming dares, but turn off notifications about missions that my friends fly. Also being able to mute notifications from specific contacts would be great.
Btw, I think that mission notifications could be more informative. Maybe add an icon which would represent the mission type and its length or an easy way to do that mission to compete with your friend. Currently, these notifications don’t give anything except showing funny names occasionally.
I have been blinded, how dare you use light theme, oh mah gawd
Based light theme user.
I am used to it, simple.
I guess you’re built different then
Why doesn’t multi-kill bonus count barriers when destroyed?, they are considered enemies.
A small idea: should the HUD be automatically faded when chicken (or enemy) approaches in it? Sometimes I can’t see the enemy.
Does seeing the boss is more necessary than shooting it?
realistically speaking, how do you shoot something if you don’t even know or realize, it’s there
do you see the future where you already realized it’s there
case in point where the player may have a moment of confusion when the wave doesn’t end
because there was a chick being hidden quite well behind the hud
so therefore…
A small idea: should the HUD be automatically faded when chicken (or enemy) approaches in it? Sometimes I can’t see the enemy.
i agree with this idea.
case in point where the player may have a moment of confusion when the wave doesn’t end
A HUD Progress Bar can show that the wave isn’t end yet (99,99% maybe), so the player can know and check if he missed any. However, this couldn’t solve if there were enemies escaped or he doesn’t have the HUD because he went bankrupt.
I once suggested that. And guess what?
IA denied it. Because these pecking orders are supposed to be challenging. Waves like this helped reviving the League, after all.
if all pecks were so easy to get, there’d be no such thing as “risk for reward”
Just a bit of a suggestion to make max power a bit more obvious to the player (since the max power bonus is replaced by Overpowered!):
whenever your weapon reaches its strongest possible level (for example: fp8 for h&c101, fp20 for a muller, fp26 for a bx8, etc), the game gives you the “max power!” bonus, but without the 100,000 score. Sort of like how “super size me!” doesn’t give you score.
This might help the player know that their weapon is already at their strongest possible fp level. Might help beginners too.
Overpowered will still be awarded at 30 fp. Still 100,000 points.
don’t give me a medal for this.


