Yes, 10 minimum. Also 10 minimum enemies for 90% kill ratio
Projectile
Yes
Hmm… perhaps. I’ll look into it.
Yes, 10 minimum. Also 10 minimum enemies for 90% kill ratio
Projectile
Yes
Hmm… perhaps. I’ll look into it.
But… why? I thought it should only be tracked during waves (when the timer runs)?
Projectile
Wide spread weapons seem to be disadvantaged. I’m not sure if auto lock weapons are good for improving accuracy because they turn out not when I test (if I do it correctly).
Not sure if suggested before. Since we have limit for favourite and to-do missions, can you add a counter to show how many slots I used out of total?
But… why? I thought it should only be tracked during waves
The UHF does not appreciate recruits wasting ammo by firing into nothingness.
But seriously, doing it any other way would cause discrepancies. For example, you can fire before the wave starts (hence your projectiles will not count as fired), but those projectiles can impact later (hence included in the stats). This can potentially result in weapon accuracy exceeding 100%.
can you add a counter to show how many slots I used out of total
Clutter.
Can the CIU Changelog be In the game for recruit to see what the game change in the next version?
Some small suggestion about leaderboards of non competitive missions.
As you can see the leaderboards of non competitive missions does not give anything in return so I have thought of this:
Any player who takes position in the Top-10 leaderboards will be awarded with 1 key daily, so if someone exists in 27 missions’ top-10 leaderboards for example, he will be awarded with 27 keys daily until someone else takes his position.
The reason why I choose 1 key to be the reward and there is over 22k missions, if I increases the price, the players will be rich in seconds. As well galaxy is wide and and not all of the players is capable of getting the top 10 in every leaderboard. People could have fair amounts of keys to receive from this one.
Warning: if you don’t log in the game in a specified day. You won’t get it’s key rewards. Just like the daily stepind.
0 voters
Unnecessary, People are forced to go here where they can see the changelog.
Random idea: Can ICBM’s deal more damage?
0 voters
Nice one XD
Why do you want to buff an already overpowered satellite bruh.
I find kinda odd that the game isn’t advertised as translated in different languages on the Steam page.
Is it because translations aren’t final yet?
Ye, it is the translations which had been made the community previously it would appear when it’s already finished with others the it should included it to do made it that cuz other languages it needs to improve it kinda changing it, i can confirm on it.
Game is still in Early access so that means more upcoming stuff to translate, as well. There is still unfinished translated lines right now. So probably that is why.
Use VF-67 with microgun.
For some reason, hot and frozen missions now lag up my laptop
‘Fixed’ in v.120 Idea
this mission to shoot 8452 satellites seems too much for the player
Unavoidably, satellite goals are only designed for one particular satellite in mind. I’m sure you can guess which one
I guess that’s one advantage to having a shit laptop?
i think babequer is the best solution for this quest it have 10 shots/s
satellite goals are only designed for one particular satellite in mind. I’m sure you can guess which one
Already told him to try VF-67 microgun stack