As long as it’s doesn’t end up being a player-customizable option, I’m fine with any of these.
There’s no generic support for that, but I could hack something together just for this case.
As long as it’s doesn’t end up being a player-customizable option, I’m fine with any of these.
There’s no generic support for that, but I could hack something together just for this case.
OK I will poll it. Consider Extra Lives (5 x 10 keys) be discounted to 4 x 10 keys in a regional store (Aftermarket, Shade Dealer).
For me, total keys discounted will look more clearer than the others.
Do they really need to be separate? Like, wouldn’t they fit in a typical hybrid mission?
In CI5, you get to play normal waves, and these waves as well.
It is your internet, There is no another server side apply.
Known. The pieces are random. They are scaled down 70%, but sometimes even that is not enough to make them actually smaller. Also see this:
Do they really need to be separate? Like, wouldn’t they fit in a typical hybrid mission?
Theoretically they could, but the transitions (from space to planet and back to space) would be messy in terms of implementation.
The issue is from your side.
I guess Other side to mean Server side, simply, your internet didn’t receive anything from the server. Therefore the game thinks it’s the server’s fault.
I might be wrong though, but the issue is from your side.
Theoretically they could, but the transitions (from space to planet and back to space) would be messy in terms of implementation.
Didn’t you just use a space background connected to earth atmosphere then sky?
Confusing by the way how it said
Server side or my side?
“Other side is unresponsive” simply means that no data was received for the last 30 seconds. There’s no way to know who is to blame. The server might be stuck (has never happened so far), or there might be a temporary network connectivity issue (it could be your Wi-Fi, or your provider, or anywhere between your location and the server)
Nice, I was correct
Didn’t you just use a space background connected to earth atmosphere then sky?
I think IA meant making both transitions to happen in the same time (like hero entering the planet and then return back at the same mission) would be very hard to implement.
Oh yeah, exiting the planet would look weird.
Tho it would be interesting to have the ability to see “Sent | Received | Latency” which can be enabled and disabled like show fps
In The Sands of Time wave, I tried to kill the chicks in the middle column and the Alien Container still drop down, making some chicks shown render behind it and some in front of it. Though
It doesn’t look weird to me, but it looks intended to me.
The chicks have their own Z coordinates to appear either behind or infront of the container, just like how we see some chickens behind or infront of each other.