I guess…
- Yes. Makes sense.
- No. Leave it.
0 voters
I guess…
0 voters
In my vision, it is a ‘‘must’’.
Idea: When clicking “Leave orbit” can it say “Are you sure”?
And Cannonade
What’s necessary in it?
Cannonade isn’t a villian boss. just a rip-off.
Stupid idea I had on my head, can food be shared on Multiplayer?
0 voters
I agree. Let comrades gather and divide food communally
I guess it it would be nice to know other’s people stacking, whatever I will take it.
It would motivate players even more to help hosts on multiplayer, so I’m a Yes as well.
Well it’s up to decide how it looks in the end.
Ideally that red/green text would be visible all the time. Let’s be honest it only saves you max few seconds because you can open the galaxy shop anytime not to even mention some players can have all the prices memorised.
But if you really want to lock it up behind keys insight then your choice. It’s still better to have it than not.
Also voting poll if anyone wants:
After thinking for a while, I have come up with a way to balance spacecrafts in the VF family while maintaining their usability in missions with environment modifiers.
So, my suggestion is to remove the firepower limit from VF56/66/76, but instead reduce their resistance. Specifically:
If you are not against my idea, I would like to bring back the VF’s original power. All 3 spacecrafts will be limited to 10 (no max power) when iA approves of my suggestion.
0 voters
If you disagree, you can tell me the reason why you don’t agree here
Can bomb explosions make cowards retaliate?
Is this support to be randomize? Since i can only found but not
I might be crazy here, but you could also make a “sale” variant with the lowered purchase and replace that with the non-sale variant every week when the sale occurs.
So it’ll always have the sold price of the sale variant instead of the non-sale one when the sale ends, yeah? Maybe differentiate with the 2 by saying “this item was bought during a sale” or something.
oh wait nvm I am crazy here - it won’t have the same effect.
Probably first callsign change for free, then 1000 keys afterwards 500 for chl users.
Pretty much to discourage players for changing their name every so often, plus unique names are scarce and only limited to one per person.
On the other hand, changing your username in other games will cost you a lot even needing you to pay real money for it.
I like it better if the key change would scale up gradually the more you do it, cap is about 400-500 keys. You are ok the first few times as a newbie, but when you’ve played a lot and interacted with a lot of people, doing it far too often isn’t good.
But then again, this change will be a controversial one, so I’d advise against it.
Also, @InterAction_studios can you add an “Are you sure” prompt to the callsign change mechanics?
Jumping from “free” straight to 90 keys might feel unfair after this change for those who’ve made a mistake and wanted to change it again, so making a special prompt for your first time changing a name, to let them know that “future renames will cost you keys” to somewhat reduce the “pay-to-win” vibe all newbies see when you slap a key label onto everything.
(That feeling is mutual in all F2P games with IAP btw)
Or if special prompt idea isn’t valid, then gradually increase the rename cost every time you rename.
0 - 30 - 60 - 90, or 0 - 15 - 45 - 75 - 90, something like that could also work.
From experience with reply sections in my idea threads, no one will.
Where?
You don’t even need to look at them to see for yourself - check your poll. No replies I see.
When someone like me have some ideas to say, there will have other side opinions that idea. You says you disagree but you don’t tell me why you don’t agree. Is this too weird or something else? Why you don’t want to tell the reason?