Early Access version 118

Barriers move slowly so no need.

2 Likes

There are only 71 squadrons in the world that have completed at least one assignment yesterday.

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@InterAction_studios Is it just me or sometimes my weapon stops firing for like a second then goes back to firing? (I was still holding left click)
Idea: If you kill/destroy a boss without using Accumalator your bar will fill up entirely.

Guitar looks fine as well.

This.

I can’t.

Can’t be helped. The way embossing is implemented, it will disappear on black text (like “Get More Keys” ).

Too slow, no.

It’s probably you. If it was an actual problem, more people would have reported it.

Nah. There’s enough time between stages for it to auto-charge anyway.

5 Likes

Call me a jerk, but I think Power Preserver should be a mountable instead.

Making it a permanent effect for the whole mission may be a little too good. Perhaps making it a mountable with a stronger effect (it disappears on death, but you lose only 1 fp) may be better?

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I had a similar suggestion, but it’s called “Extra Lives rework”.

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  • :gear: All projectiles now ignore already-killed enemies in their collision checks (allows instant-hit weapons like Laser and Riddler, and to a lesser extent fast-moving ones like Boron and Hypergun, to ‘penetrate’ through enemies)

Hello @InterAction_studios,
I tested this with the Riddler and Laser Cannon, but it doesn’t seem to be working…
Here is a screenshot of the Riddler killing a basic Chick (Since the Riddler killed the Chick in one shot, it should be able to pass through and I should’ve seen the bullets go all the way through my laser scope)


It also didn’t work for the Laser Cannon and Hypergun either.

Here’s a suggested workaround:
Riddler - each bullet can penetrate through up to 3 enemies with at most 550 HP (if already killed in one shot)

Laser Cannon - 225 damage lasers can pierce through enemies with at most 450 HP. 450 damage lasers can pierce through enemies with at most 900 HP. 675 can pierce through enemies with at most 1350 HP, and the strongest (900) can penetrate through enemies with at most 1800 AND some armored bosses (Magnetic Manipulator, Bossa Nova)

Boron Railgun - weak bullets can pierce through 2, medium can do 3, and strong can do 5 regardless of enemy health (except bosses).

Hypergun - weak can pierce through 2 enemies with at most 480 HP, and strong can do 4 with at most 960.

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This idea looks stupid but :New Medal “Peaceful hero” you’ll get this medal if you didn’t kill any enemy in one wave , and you’ll get 100.000 points .

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Unobtainble. Besides almost all waves would give a higher score than this one so it isn’t worth it.

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I have an idea: Barrier Counter/Insight
Description: Have you accidentally missed some off screen barriers? And lost in an event because of it? Well this is the solution.
So it will show a counter on your ship or somewhere on your screen and it will show how many undestroyed barriers are on the wave left.

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Not. It said in one wave(unless the post got edited, but…do quotes get updated when the posts they originate from get edited?).

So after all those medals and awards you get for multikilling as many chickens as possible, getting clean sweep and even pecking order, suddenly the game encourages just not killing anything?

3 Likes

About “Visitors From Another Dimensions” wave
There was have a danger zone in the under screen edge (that’s mean there was 4 danger zone in the past). Yes, and after that, someone had suggested to remove it because the Portals aren’t go from the under screen edge.
So, iA? Can you give me the reason why you bring back that danger zone to that wave, please?

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Top 10 anime betrayals right there. Discouraging Recruits to not kill the invading fowl lol.

“Alright lads today I’ll try to get this sick new medal in a Double Team level for maximum epicness. Smash like and subscribe!”
Wait … Something’s not right here.

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Might as well give this a shot again

I agree. Adding the medal is OK but don’t make it yield that many points. Even making it pointless is fine because it’s actually pointless to do.

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I’m not sure if this has been suggested before because I couldn’t find it. The Yolk-Star™ will call waves of terminator chickens in the first phase. If I kill the chickens slowly but kill the boss too fast, terminator chickens seem to countinue to spawn in the second phase. I guess the chickens should be called each 20% health loss of the boss, even if the chickens in the previous calls haven’t been killed yet. May I ask you:
+) What is the exact mechanism of calling terminator chickens? Does it require the chickens in previous call killed first or it just happens every 20% health loss?
+) Can you re-check whether my report was true or not? If it’s true, is it a bug and worth fixing?

And, can you check some new posts in this topic after your reply?

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You mean an “auto-use”? I’ve explained why perishable is better here: New Perishable - #22 by InterAction_studios

I’ve confirmed it’s working. It’s very hard to see with Riddler, because the traces disappear very quickly (not to mention the frozen border obscuring your view)


No

No. Besides, if you miss any barriers then a counter is unlikely to help you.

The principle of the wave is that you need to move away from the edges of the screen. The game might help you and not spawn enemies directly below, but you don’t need to know that. Also, 4 zones look better and it’s consistent with “Look in All Directions”, which does the same thing.

That’s how it works

Which report?

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Eh…

Yes, that’s how it works.

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