Early Access version 117.2

Well, I thought of something. If squadron assignments can be re-flown, then they could be re-assigned as assignments to your own squadrons (normally you are not allowed to re-assign one of your received assignments).

I don’t think this can cause an infinite cycle, because you can’t assign the same mission twice. But it’s something to think about.

Virtuosity is calculated dynamically and changes every week, so I can’t do that.

This has been planned since v.1, but there are so many other ways to avoid death that I never implemented it. I guess it could be put in if people strongly want it Update: But I guess they don’t?

I guess. Changed in v.118

Be glad I didn’t name it “Icosa-power!”, which was the initial intention.

Sure. It looks like the name might be changed anyway.

Apart from the logistical issues with this, 5 minutes are not going to be enough (If you’re playing a weekly, then even an hour might not be enough). But I’ll give it some thought.

I don’t think it’s worth the extra texture just for that.

The problem is, currently most tracks don’t have a title. And I’m not convinced naming them all would be such a good idea.

You mean the Enemy Health HUD? Too cluttered.

And which part of its anatomy is this snowball going to appear from? :smirk:

Because they would complicate my implementation.

Starting power is random between 0-5. But today it seems you got hit by a harsh randomizer.
Anyway, the whole point is to survive, even with low firepower. Use your specials up front if you need to, until your firepower improves.

Yes

All medals function as expected, so yes.

Well, it’s about coming up with an optimal strategy given what you have. If you don’t use something, more power to you. I don’t see that as a problem.

No.

Well, that could be applied more generally to any once-only mission. But it’s going to be a pain to retrofit it (expect many bugs), so let’s make sure people want it first.

I could potentially replace all/some gift drops with atom drops. It would probably make things (a lot) easier, though. Poll.

Then players would switch weapons at the first opportunity, which defeats the point of the mission.

Inbox messages are not dynamically re-translated. You’ll have to wait until tomorrow for a fresh message.

Are you logged in with the same account as the one you used when entering your translations?

It’s actually completely random at this point. Difficulty does not factor into it.

The embossing happens at load time, so even if there were such an option, you’d have to restart the game to take effect, which would be ugh.

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