Early Access version 116

Facts.

Yeah, let’s just stop this. I don’t want this to be an argument.

:face_with_raised_eyebrow: :camera_flash:
Kinda contradicting.

As for how to enter it, “command-line parameter -2002test” is just as much info as needed to access it, imo. Even for non tech person. If you’ve ever had any issues with games, it’s very likely that you had to use command-like parameters on executable links to, for example, switch to other version of graphical API (E.g. Crysis has -DX9 and -DX10 parameters to bypass the automatic detection).


Speaking of deletion of stuff. Is there any particular reason for standalone version not to display its icon in “Programs and components”/Settings-Applications?

4 Likes

v117 Suggestion: Sorting levels by duration also sorts it by ascending difficulty if duration is the same.

Idea here is that if 2 levels have the same duration, the one with the higher difficulty should take you a bit longer to accomplish (on average) so sorting it this way technically still sorts it by duration.

Similar logic: Sorting levels by difficulty also sorts it by ascending duration if difficulty is the same.
(this one is a rarer case though so you might give it a pass)

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those things are limited
no need for change

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So does the food.

I am not defending him. I just hate the fact that several legal exploit features is changed.

@InterAction_studios How did this new user report in a closed topic?

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From the CI Discord server:

3 Likes

Can I get medal

3 Likes

kinda late but :


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I see every pointless chicks still drop food

In the next version, they won’t anymore:

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Chill chicken on hot planets seems to be fine,.

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“It’s cold in space” boss (the jacket chicken) lives in suns.

Point is: gameplay stuff doesn’t have to make sense, it just needs to be there to make the game better.
(Actually making gameplay stuff make real-life sense is the least important part in gameplay design)

It doesn’t work

v117 Suggestion: Bosses should drop more food/coins when they die in harder difficulties.

Gameplay-wise: take more risks, get more reward.
Higher difficulties means tougher bosses, more relentless attacks, so it should also reward more items to make it more worthwhile (food/coins wise).
Plus I find it a bit odd to have a beefier boss dropping the same amount of things as the non-beefed up versions.

Also:
Since you’re going to reset the point highscores in v117 anyway (due to the powerup exploit),
might as well take this as a chance to implement changes that would reset the point highscores anyway, right?

I flew both missions today and realized 1 thing.


The Recently section only has 1 Cup Group Match task displayed.

Bug?

2 Likes

No. It’s not bug

uh how?

how
also did you save and restart
THE CONTAINER