Early Access version 116

I did. now it seems clearer for me how dangerous are they.

1 Like

Who thinks the “time elapsed” column is useful in the Multiplayer Browser? I’m thinking of removing it to de-clutter the layout.

  • Keep it
  • Remove it

0 voters

7 Likes

Don’t remove IA please. it’s very awesome Extremely

Only remove them from waves that give you absolutely no space to dodge. Over the Rainbow and The Forge are not undodgable.

Over the Rainbow has plenty enough dodge space. If its the sides you’re worried about, you could probably kill phoenixes on the sides first. This is also doable with low fp levels.
Even so, you can still dodge them without destroying any of the phoenixes. Even with a bomber.

Staying at the bottom, and moving left to right is enough to avoid them.


The Forge has space for you to move up and down, and enough time to shift to the other sections if phoenixes decide to throw a fireball.

Stay in the center, and move left to right.


iA already said no for hairpin turn. Also, perhaps don’t dally? Besides, removing slobs for that wave was already enough as a nerf to not hold you down with a potential ring of guano.

Low FP will still get you through in time before the phoenixes start attacking. Fighters may also be able to do tight squeezes, or back up so the fireballs can potentially be misdirected enough to not cause too much of a roadblock.

(Alternatively, squeeze the lowest row of chickens on Hairpin Turn a little more to the side that starts turning, so the player has a little more dodge space for dodging fireballs from above. Fighters/Superiorities may be able to do tight squeezes, while low fp bombers can still brute force their way through the first lane before the phoenixes there fire.)

A quick note: Low FP means firepower levels around 2-4.

You probably should not be doing such hard missions if your weapon isnt at least upgraded to a more serviceable level (at least 2) anyway.


Perhaps the game could give a warning at where the mission details are (or a bubble over the button on click as a confirmation), if you decide to play a mission of over 80% difficulty without a weapon that’s upgraded to at least level 2?
Optional: This could also apply if you attempt to fly a 120% difficulty without at least a level 4 weapon.

“Your equipment is potentially insufficiently levelled for the mission you’re about to fly. Are you sure you want to proceed?”

This could also grey out the button for a second so you can catch that message in time, though, this may be annoying.

Should the game give you a warning if you attempt to fly harder missions with potentially underlevelled weapons?
  • Yes
  • Yes, but don’t gray out the button.
  • No

0 voters

1 Like

Ok, so why are they removed at “Bend/Kick it like Beckhen”, “Corridor Shooter” and “Spiral of Doom”? You have enough space to dodge and if you have enough fp like you said you can destroy them before they attack.

I don’t understand why they are removed from such easy waves like these but kept ok at harder ones.

Clearly “Bend/Kick it like Beckhen” and “Corridor Shooter” are a lot easier than “Over the Rainbow” and “Hairpin Turn”.

Also thanks for the tips, I will try them hopefully I can be better at dodging.

Bend it like beckhen, i dont know why i put it there

Kick it like beckhen can potentially cause problems on the 3rd round of footballs. Give it a try with low fp

Corridor shooter is something one of the credited people suggested, so i don’t really have much to say here. But, low fp may cause some problems if you fail to kill in time.

Spiral of doom with low fp. Have a try

Bug: Where’s Ironman Competitive ?

Wait for like 2 mins.

1 Like

I Waited it but , it didn’t come .

Try leaving the game or wait more.

image
Here.

Ironman Competitive will come later than other notification messages

Except Darkness mission is added as a type of Daily mission (just like Weapon Training or Pot Luck), i agree that.

We should have a reconnect button if we leave a multiplayer game by some reason (like disconnect/time out). If the host kicked that player out or the mission is over then make it faded out

When you leave at any reason


When you got kicked out or the mission is done

Doesn’t PlasmaX deserve it too for suggesting something similar earlier?

@InterAction_studios


The previous Galactic Cups are always memories , a little suggestion : we can view back the Knockout Match of all Previous Cups.
It will be like this :

2 Likes

Also related to this, I’ve seen some of the previous winners have changed their name, can we have some form of player ID to always know who it is?

I don’t know if I’m the only one, but I find it so annoying that during the Dr. Beaker boss fight, the Absolver Beam doesn’t instantly burn the paper in one shot. To burn it, you’d have to spam the Absolver Beam, except that it quickly fills the heat bar, making it more problematic during that boss fight. IA, what do you think?

There’s something weird about Thundercluck, when he does the laser attack, the laser seems to go behind the head, wings, and feet but the guitar doesn’t.
This image has the guitar in front of his face, which is fine


And now, the laser is behind the head I guess?

The same thing also applies to the feet and wings

3 Likes

Everyone in this community knows that. I wondered why it has never been fixed so far. I guess IA doesn’t see that as a priority for now…