Only remove them from waves that give you absolutely no space to dodge. Over the Rainbow and The Forge are not undodgable.
Over the Rainbow has plenty enough dodge space. If its the sides youâre worried about, you could probably kill phoenixes on the sides first. This is also doable with low fp levels.
Even so, you can still dodge them without destroying any of the phoenixes. Even with a bomber.
Staying at the bottom, and moving left to right is enough to avoid them.
The Forge has space for you to move up and down, and enough time to shift to the other sections if phoenixes decide to throw a fireball.
Stay in the center, and move left to right.
iA already said no for hairpin turn. Also, perhaps donât dally? Besides, removing slobs for that wave was already enough as a nerf to not hold you down with a potential ring of guano.
Low FP will still get you through in time before the phoenixes start attacking. Fighters may also be able to do tight squeezes, or back up so the fireballs can potentially be misdirected enough to not cause too much of a roadblock.
(Alternatively, squeeze the lowest row of chickens on Hairpin Turn a little more to the side that starts turning, so the player has a little more dodge space for dodging fireballs from above. Fighters/Superiorities may be able to do tight squeezes, while low fp bombers can still brute force their way through the first lane before the phoenixes there fire.)
A quick note: Low FP means firepower levels around 2-4.
You probably should not be doing such hard missions if your weapon isnt at least upgraded to a more serviceable level (at least 2) anyway.
Perhaps the game could give a warning at where the mission details are (or a bubble over the button on click as a confirmation), if you decide to play a mission of over 80% difficulty without a weapon thatâs upgraded to at least level 2?
Optional: This could also apply if you attempt to fly a 120% difficulty without at least a level 4 weapon.
âYour equipment is potentially insufficiently levelled for the mission youâre about to fly. Are you sure you want to proceed?â
This could also grey out the button for a second so you can catch that message in time, though, this may be annoying.
Should the game give you a warning if you attempt to fly harder missions with potentially underlevelled weapons?
Ok, so why are they removed at âBend/Kick it like Beckhenâ, âCorridor Shooterâ and âSpiral of Doomâ? You have enough space to dodge and if you have enough fp like you said you can destroy them before they attack.
I donât understand why they are removed from such easy waves like these but kept ok at harder ones.
Clearly âBend/Kick it like Beckhenâ and âCorridor Shooterâ are a lot easier than âOver the Rainbowâ and âHairpin Turnâ.
Also thanks for the tips, I will try them hopefully I can be better at dodging.
Bend it like beckhen, i dont know why i put it there
Kick it like beckhen can potentially cause problems on the 3rd round of footballs. Give it a try with low fp
Corridor shooter is something one of the credited people suggested, so i donât really have much to say here. But, low fp may cause some problems if you fail to kill in time.
We should have a reconnect button if we leave a multiplayer game by some reason (like disconnect/time out). If the host kicked that player out or the mission is over then make it faded out
The previous Galactic Cups are always memories , a little suggestion : we can view back the Knockout Match of all Previous Cups.
It will be like this :
I donât know if Iâm the only one, but I find it so annoying that during the Dr. Beaker boss fight, the Absolver Beam doesnât instantly burn the paper in one shot. To burn it, youâd have to spam the Absolver Beam, except that it quickly fills the heat bar, making it more problematic during that boss fight. IA, what do you think?
Thereâs something weird about Thundercluck, when he does the laser attack, the laser seems to go behind the head, wings, and feet but the guitar doesnât.
This image has the guitar in front of his face, which is fine