Early Access version 114

Ugh, having too much Phoenixes on some waves can be really annoying and distracting.

3 Likes


not that I was clinging to it or something, but is it intentional that the main menu no longer translates into the selected language?
okay never mind, only this error appeared in my case

2 Likes

The Title is a graphic (i think), So It can’t be modified.

ehh

Also, translated to langs I know: Pollos Invasores
or Pui Invasiv

1 Like

That’s will take 176 sprites to translate the main menu .

lemme poll something about this.

Which nerf of Phoenix chickens do you prefer to nerf it?

  • Only fill half the overheat meter.
  • Only fill quarter the overheat meter.
  • None of them.
0 voters

that place contains mission details. so no
I only have 2 other solutions
Either here.

Or have a room for it’s customizations with another things.

1 Like

I totally agree,also it penalise a lot! so I propose that : when you meet more than one in a wave the phoenix can strike only one time. and not more the 2 at the same time!!!
also somethink about the popcorn it makes a lot of confouse with the eggs I “collect” a lot of eggs :exploding_head: so I have a propose for that: changing the ingredients from popcorn with salt to popcorn with butter…make them yellow …as the butter!!!

1 Like

If you have a black Ghost Trail you can’t see it.

Indeed, since the background color is already dark, the hardpoints should be customized with contrasting colors to increase the ability to differentitate them.

If you still want black ghost trail, try forcing a brighter background. The retro might work, I guess.

1 Like

I used VF-76 to play a double team and I’ve noticed some interesting things (Sorry for low quality images).


So, the crab’s lasers won’t be lethal until they reach their full size, right? Is it intended?

I’m not sure if my FPS was too low or my ghost trail custom was too slow, but even on 1/16 speed playback of the gameplay, it looked like I teleported through the crab’s lasers because I was flying too fast.

Nice, I tried to make a low-effort design to illustrate your idea. Here you go:

The original cuisine should be avaiable in galactic store too, just in case you still want it in the random pool of cuisines to shuffle. It should be gifted to every recruit or sold with 1 key (like rookie skill).


Anyway, I don’t want to be too nitpicking but I’ve thought of this for a long time. Aren’t these words in the Ironman Competition contradicting? (see green-highlighted texts in the image below)

So non-CHL player aren’t considered recruits? I suggest re-write it as “inviting the best recruits to participate” or something to show that participation is selective.

4 Likes

You are politely invited into buying CHL if you want to.

5 Likes

Nice, so now you’re implying you can’t be the best without paying.
Of course I am joking, just that this seemed kinda funny to me when the game calls everyone recruits in other messages like these too. I don’t know why you’re making a problem out of it. I mean, all recruits are in fact invited. But now whether or not you will buy chl and play the mission is up to you.

4 Likes

OK. So every recruit is invited due to the fact that they’re all able to buy CHL to participate right? Many apologizes for creating a pointless discussion.

2 Likes

Every recruit is invited because every recruit is invited to play it. Simple as that. There is no deeper meaning to it.

5 Likes

Hmph

First, there’s a lot of other people’s request for iA to response, so better stop begging iA for answer each of your replies. As a matter of course, iA’s not yours, and he doesn’t belong to anyone.

Second, stop spamming advertisement of ur idea. Also, this’s a grey matter and creativity lacking idea.

Nothing left, bye

2 Likes

fells weird to have danger zone at the bottom of this wave

5 Likes

If bottom-middle of the screen is (maybe) safe, the bottom danger zone should be splitted in half like comet chases.

That’s not the point here, portals and enemies pretty much never reach at this side of the screen

7 Likes

where’s popcorn like this. @InterAction_studios

5 Likes

The bottom Danger Zone in Visitors from Another Dimension is too exaggerated since it implies the whole bottom of the screen is now unsafe when actually, portals can only spawn from the bottom corners areas.

I would suggest either:

  1. Changing the bottom Danger Zone so it only marks the corner areas as unsafe, or

  2. Bringing back the original Safe Zone, but making it smaller so it doesn’t cover the corner areas.

  • Option 1
  • Option 2
  • Neutral

0 voters

1 Like