Also this.
This variation is not significant enough to warrant its own wave title.
I don’t want to; it’s a slippery slope for this exact reason: Early Access version 109 - #507 by Fractorial
If i have good mind, i remember that CI3 had an interesting food: Fish
Do you remember it? Can that be added?
I don’t remember this fish , can you send a picture of it ?
I think you mean the fish of Piggly Game .
This is it
Brick Breaker wave seems a bit too ridiculous right now, especially with its (dozen?) footballs jumbling around the screen. Worse still is the lack of breathing room in the wave and how quickly the formation shows up.
I’d suggest making the wave zoom 125% to give the player more breathing room, as well as reducing the number of footballs to being around half of what it is right now.
Could go along for “Seafood” equipment, like more variants of fish reskinned from OG food.
It’s up to 6 (7 if you include SSH), depending on difficulty. I think it’s not that bad, especially if you make more room for yourself by destroying barriers as soon as the wave starts. But I can make it easier – poll it.
Can you change the boss music to CI5 on the Crazy Squawker boss?
Proposal: add a satellite box falling along randomly with the chests in Treasure Shower wave.
iA,you didn’t reply those posts .
And is it possible to buy VF-77 Spacecraft from Shady Dealers ?
Already suggested.
I noticed that the hall of fame/top squadrons/rankings for the previous day are showing nothing for a few minutes after that day ends
I also noticed that, Emerald. Speaking of this, I suggest IA adds a message that says something like: ‘‘Please wait a few minutes for the leaderboard to load.’’, or else new players would think it’s a bug (unless it actually is).
Oh yeah, I almost forgot:
It was the UFO sound. The sound tried to play, but couldn’t until I paused. Any looping sound that started playing after that could not stop playing, as usual. This, I believe.
I’ve already answered this. Don’t make me spoil it twice.
No
I’m not going to add a VF-77
The maintenance for that is performed as a second step at 5 minutes past midnight, so they will be empty for those 5 minutes.
Hmm, this is not “usual”. What normally happens is that a single looped sound effect will not stop playing when it should. It doesn’t happen to several/all sounds. I’m starting to wonder whether this is a separate issue.
This doesn’t sound familiar either. In any case, please report immediately if you notice it again.
Added to v.119 Idea