Early Access version 112

There is no problem about RAM except Steam is high running and stopped application

Also my RAM is 4.00 GB less 3.60 GB

:+1: good

I have 2 squadrons, I have one that i dont need and i acidently assign it to the wrong one.

all right

1 Like

I always have a bad internet

1 Like
  1. I don’t think it is worth for the bubble wobble wave to have a safe zone located in sub corners where chickens can’t reach the player’s position at the bottom. I suggest either adding a side danger zone or removing it.

  2. Could 2 or all of these marked harpoints be unlocked by paying twice the price? it seems a bit unfair to have all them locked.

  3. Also I know it has been denied before but to see if anyone else wants it.

Should thundercluck’s buff be restored with a longer firerate this time?
(5 bolts in difficulties higher than or equal 100%)

  • Yes.
  • No.

0 voters

3 Likes

I’d rather stick to the safe zone.

It would make CHL a little bit more pointless.

Maybe not. Unless… If the 5-bolt attack from Thundercluck is back, but the 5 bolts are more distant between them, it would be good.

1 Like

I agree with this one, though you can just buy a new ship.

2 Likes

But it’s not totally fair that it have all of it’s hardpoints locked by the CHL. also CHL makes things more expensive and restrict permissions to better paintjobs and equipment.

Well they are not that hard. the problem is just that they get fired one by one in a very short firerate.

Wait Do having a better spaceship unlocks them? I have only the starter spaceship.

1 Like

Well, CHL is basically a VIP rank, and IA is trying to make it worthy. He’s also trying to make money from us, which I respect.

It was hard because of that, especially for BX pilots such as myself.

BX-9 has the most hardpoint slots, 12 in total. Half of them are free while the other half is CHL restricted.

3 Likes

Concentric Triangles: Add Danger Zone.

The game doesn’t maintain a per-player, per-mission high score list, so it’s impossible to know when this occurs.

This can be done. Added to v.113 :medal_sports: Idea

This is just cosmetic, so no.

For technical reasons I can’t give out multi-kill for enemies that don’t affect stats (like the eggshell chips)

Too much trouble for too little benefit. Besides, even if you’ve visited a Shady Dealer before, there’s clearly reason to visit them again.

List items never require confirmation anywhere else in the game, so this would look odd.

No

So you only have 0.4GB free? You need 1GB to run the game reliably.

No

No

No

12 Likes

Wait a minute @InterAction_studios

Did you handle problem about error?

It’s incorrigible

I guess he means this
image

2 Likes

Try using the standalone version

2 Likes

The Unmount All button is super convenient, but the thing is it also removes any hardpoint equipment on the ship. How about making it so that it doesn’t take them off, saving players the trouble of having to re-equip them?

  • This should be implemented
  • This isn’t necessary
  • Neutral

0 voters

1 Like

This makes no sense.

  1. It’s unequip all.
  2. It doesn’t feel consistent.
  3. Who benefits from this exactly? For me, it wouldn’t save me from any trouble. In fact it would just make things more tedious because if I want to move over my items, I would have to remove hardpoints separately.
3 Likes

I was primarily thinking about players with various spacecraft with separate hardpoints but shared equipment, and who like to switch between them from time to time. It’s so they don’t have to equip them again, especially when their spacecraft hold a sizeable number.

I can understand hardly benefitting from this if your hardpoints are also shared. In that case, would a separate button for hardpoints work?

1 Like

“Soft In The Middle” wave: Can the bomb apper sooner?

2 Likes