Hello iA, I have a question: can you make the barrier-ring and the chickens moving around the barrier-ring still move around the screen when we kill all the chickens in the barrier-ring (by Beam for example) in “Splat!” wave?
@InterAction_studios
Can you adjust the color effect of Alchemist Chicken’s attack? They can make player visually uncomfortable and harder to dodge enemies’s projectiles when being thrown at the same position like this
Also, IA, if the Henperor’s Apprentice’s forcefield triggers faster on higher difficulties, why isn’t it the case for the Space Crab v2.0? Like, every time I fight that Crab on the highest difficulty (125%+, I believe) piloting a BX-9 (which is known for its major slowness), and the Crab is done throwing solar balls, I feel like having way more than just enough time to take cover before it triggers its forcefield.
Maybe this idea from my best friend could help against that:
Idea: About the new variations of Comets
For the red one, Make it have fire (If your near it you will die
For the blue one: Make it have snowflakes (If your near it your vision will decrease
Also in Massive environments make the color of the sun that the mission was in, (For example if youre playing the mission in a yellow sun then the Comets will be yellow.)