Also, IA, if the Henperor’s Apprentice’s forcefield triggers faster on higher difficulties, why isn’t it the case for the Space Crab v2.0? Like, every time I fight that Crab on the highest difficulty (125%+, I believe) piloting a BX-9 (which is known for its major slowness), and the Crab is done throwing solar balls, I feel like having way more than just enough time to take cover before it triggers its forcefield.
Maybe this idea from my best friend could help against that: