This is the result of your game not being properly saved on the server. I don’t understand the circumstances under which this can happen, but I’ll look into it.
Medal shared
Ugh, fine. Changed in v.110 Idea
I see what you mean now. Changed in v.110 Idea
Note that after this change, selecting one of the “basic” colors will result in much more vibrant theme (which may or may not be what some people want). To restore the old appearance, use “Advanced color selection…” and set brightness to 80% and saturation to 75%
So, I had an idea:
Can some asteroids carry hidden flasks inside of it? When the asteroid is broken, the flask break and releases a small area effect depending on its color that lasts for short amount of time.
(Can either normally appear in meteor/asteroid waves, or magnetic manipulator attacks, or both)
This might be too late to suggest but I’ll do it anyway.
Right now, stasis zones and neutrons have similar colors, so in waves where there’s many alchemist and metal-suit chickens, a lot of stasis zones are gonna get thrown, making neutrons barely visible.
I suggest making neutrons more visible or changing the color of stasis zones. (If that’s possible)
Most UI elements with bright border have their colour defined as the border colour. The base will be darker anyway. If this is what you meant.
And yes, both asteroids and boss’ attacks can kill you.
Also I find the magnetic manipulator change quite dumb after all that time. Everybody (except maybe him) got used to it a long time ago. It’ll just look wrong now.
I don’t know where you got 17 seconds from, but Riddler overheats in 14 starting from 5.
Power
0
1
2
3
4
5
6
7
8
9
10
20
Riddler
16.500
16.000
15.500
15.000
14.500
14.000
14.000
14.000
14.000
14.000
14.000
14.000
It needs to have that much due to its otherwise lackluster DPS. Sure, its damage is focused and it can dispatch single enemies very quickly, but it’s slower against crowds. 14 seconds also allows it to have another niche in having the highest total damage until overheat value from 4 onward.
Riddler is not overpowered whatsoever. Actually, it’s one of my favourite reworks becuase it ended up being reasonably balanced while differing significantly from the rest of the roster just by stats alone.
I feel obliged to say that I don’t think this is particularly necessary. I understand the urge to make some of the weapons more complex and interesting, especially since all the projectile-based primary weapons simply deal damage as their only on-hit effect, but I’m not sure about adding such mechanics to existing weapons.
My memory is a bit dusty (and the WBP 2.0 group chat has been lost to time), but from what I recall, ricochet was originally planned as a potential solution to Riddler being underpowered after its first WBP revision - at the time, we were stuck testing a potential DPS increase using damage amps, and it was still so ridiculously ineffective that we thought our only options were buffing it into space or adding some secondary mechanic.
That of course didn’t happen, and Riddler turned out to be just fine after the rework for some eldritch reason, so all of that was shelved. I suppose it could be revived, but I don’t see much of a point. And besides, balancing multihit/AoE mechanics is, as we’ve learned the hard way, a big pain in this game.