Early Access version 103

Just make a private message with IA and tell your in-game callsign

i already told him

1 Like

Corn Shotgun can spam now,although dame still weak
Not bad

2 Likes

btw can we have an ā€˜invite from contacts’ feature for multiplayer missions next update?

It’s still useful. Like Chicken Roulette with full Coward, the bomb can disable those chicken. Wheel of Fortune is, too

2 Likes

mmm yes 7 pellets per shot with 475 damage is indeed weak

1 Like

It just me or the overdrive still activate when you spam the popcorn.

2 Likes

Corn Shotgun is better from now on

2 Likes

gatling wheel momento


Bug: Doesn’t show the ā€œLast seen: [time] agoā€ term

Because that user is online…

1 Like

The status is reseted so that’s why you don’t see the player’s activity.

I’ve added a small delay between firing to widen the gap. Changed in v.104 :medal_sports: Idea

There is an issue currently that you can overdrive popcorn by manually spamming the fire button. Although this will be fixed, I don’t consider it a major exploit since the damage caused by the popcorn is significantly reduced. What I see as a much greater problem is that the Corn Shotgun fires too rapidly, which goes against the shotgun concept. I’m considering a much slower fire rate, increased damage per pellet, and also a damage-per-pellet which falls off with distance (to encourage firing from a short distance). So maybe damage at point blank range would be 150%, but damage beyond e.g. half a screen height would fall to 50%

I tried to avoid having a satellite in front of the player’s face, obscuring their field of view. But I think that I’ll have to bite the bullet and do it.

Yes, that will be fixed. But see my previous answer above (in the same post).

I still haven’t awarded medals… will do it shortly.

7 Likes

Make the shotgun actually cocks after you shoot (recoils you back, releasing an empty cob) and don’t cock when you overdrive

1 Like

@hieudang @ScarletCuboids I can’t find your callsigns in the game

4 Likes

It’s ā€œRaiden ēØ²å¦»ā€

2 Likes

I definitely wouldn’t recommend lowering its :zap:0 firerate, since it’s already quite hard to use as it is. As far as the max goes, it does fit into the range of automatic shotgun firerates, at least the ones that I’ve been able to find listed on wikipedia (240-450 rpm). It could be lowered, but I’d imagine changes to volleys/number of pellets would be necessary to keep a sensible DPS progression.

The damage boost/falloff would be interesting, though. I’m not sure if a +/-50% modifier wouldn’t be too extreme, and i’m not quite convinced that it’s a particularly necessary change (I think the spread already does a good job of incentivising firing at close range), but I’d be willing to try it.

3 Likes

Fish cannon

1 Like


@InterAction_studios

Well I won’t report a problem or something but I wanted to thank InterAction for this great update that made the game more exciting and more challenging
Thanks InterAction!:slightly_smiling_face:

4 Likes