I think food collection is not a big deal for me, but collecting keys is really a thing that I wanted in multiplayer, and I never got a chance to collect even just one in certaain multiplyer rooms I joined
Yeah, I will only see food as keys because its only purpose is to be sold to get keys
Even if food is less valuable than keys, I still think it needs to be shared among players.
Who knows, food may have other uses in the future.
food is less valuable but you can still sell it afterwards, so im for the shared food thing
It’s not less valuable, I have many missions where I got more keys in food than total actual keys.
@InterAction_studios For laptop touch pad, can you make when
- Two fingers drag towards you, it moves your view up.
- Two fingers drag away from you, it moves your view down.
- Two fingers left, it moves your view to the right.
- Two fingers right, it moves your view to the left.
Easier than tapping twice and move or click a button and move.
doesn’t arrow keys work? if it doesn’t you can go to settings>Controls>keyboard and find it there
WASD, but yeah, those exist. I’m speaking about touchpad.
It’s exceedingly boring. It’s weird that our only interactions with the Space Burger are to sell them food.
I don’t have any (good) ideas to fix this issue, so I can empathise with why it is the way it is and I won’t be grievously upset if this isn’t improved or expanded before leaving EA. That doesn’t mean I’m happy in any way about the current state of food in the game.
Will there be a CIU System clear theme, like CI3,4 and 5
You can use Wine intead of Proton.
I’ve solved this issue another way: Keys are now individually collectible for each player (when you collect a key, it disappears for you but other players can still see it). Keys do not spawn at all for zombie players.
Changed in v.102 Idea
Changed in v.102 Idea
Changed in v.102 Idea
For a long time it had no clear purpose, since the mechanic “collect food to gain missiles” was removed. I thought about making it a secondary currency, but I decided against it (that’s why it’s directly convertible to keys now).
Having said this, I recently got an idea about food. In v.102, as part of overhauling the Overdrive mechanic, I plan to add a “Booster” slot in each spacecraft. This slot can be customized with which mechanic will be used for short-term boosting of your weapon power (what is currently Overdrive). Potential selections:
- Empty (default)
- Overdrive (as it is currently in the game)
- Kill charges (killing enemies charges the boost; similar to About the current state of spacecraft in the game - #33 by GgWw1175)
- Food charges (collecting food charges the boost)
- (maybe) Food gains special weapons (classic episode behaviour)
I really don’t want to have yet another method of control. The UI code is already complicated enough.
Will these boosters be upgradeable like weapons or have rarity like all the other mountable equipment?
I really like this concept since it opens a lot of new concepts for the game and adds more strategy
Apparently, when I got a dare letter from someone else and go to League to see it, the game kicks me out
Is this a bug, @InterAction_studios ?
What happens if you remove the Overdrive booster?
Basically spam clicking for projectile weapons?
This idea is basically a remastered version of charging weapons in Sky Force Reloaded (another shoot-em-up game for those of you who don’t know). Still, credits to @InterAction_studios for improving the concept of the idea that may make this game more strategically-played
For this zombie players, i think a message will be helpful, like “You are a zombie, you cant gain anymore score (This first part is already there) and keys” or something like that. otherwise, some might start complaining.
OK, can we just add it in the tutorial for Multiplayer for that, @InterAction_studios ?
#medalshared
I think a message appears after you loosing all life, at the bottom of the screen, he just need to update it
What about both?