Early Access version 04

Im fine with how difficulties work now but I’m not okay with adding too much enemy health, SSH adds too much health and it’s just boring, I spend too much time on one wave. I’m fine with how projectiles are faster and everything else.

Something in your profile is corrupt due to a game bug. You had a skill level mounted in the slot which you sold while still having it mounted. We’ll let you know when it’s fixed.

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@InterAction_studios Pulsating Grid and Wormhole are really problematic because I have no space to dodge. I never die before and then I lose all my firepower on that one wave and I need to surrender. I need more space to react & dodge. Also, I can’t free myself because everything has too much health, especially chickens (they seem to have over 2000 health which is way too much). SSH shouldn’t boost health at all, or even decrease it because you ecounter much more strong enemies which have even more health than normal chickens. Also, lots of damage means fun, explosions which still make it harder to dodge, but not that much and more bullet hell possibilities :smiley:

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Chicken Roulette with 5 Gatling Chicks have no space to dodge, too, and with their toughness as well as metal eggs surround them, it’s impossible not dying, using missiles and dimensional phase out is also useless since it take lots of effort to destroy thee barrier(aka metal egg) around them

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The problem is that you take ages to free yourself. Even Utensil doesn’t deal enough damage to break through barriers fast enough. @InterAction_studios I think you should lower enemy health, especially on SSH (halve it, maybe?) you can increase the enemy fire rate in return. I want some action and lots of :boom: ! :smiley:

Those waves like chicken roulette, pulsating grid and wormhole can be changed in a way that enemies are further away from the center (about 1.5x - 2x the current distance) so you can dodge and see bullets more than two distances of a chicken away.

Actually, there is enough space:


Then again, I used to play a lot of Soundodger+ so I guess that could be why I didn’t find this problematic.

I remember I once got a pulsating grid wave (the easier variant) in which the game spawned Ninja Chicks (as you may expect, they kill you pretty much instantly).

Even with ninja chicks,you shouldn’t die instantly,but it’s still not really fair,either.

Actually, there’s not much you can do if they spawn this close to you.

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Yeah,there is. Wait for them to go a bit further away from you(you’ll see what I mean if you sit in one place and don’t shoot). You have to be patient here.

If you replace those chicks with normal chickens and a few chickenauts or eggships, you know what i mean with “i can’t dodge”

It’s not really fair if I can barely move when there’s a “bullet storm”

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So Ninja Chicks don’t move closer to the player if they’re just sitting still?

That’s…not what I meant…
I meant that the chicks in that wave will slowly move a bit away from you,then get closer to you,and it’ll keep going like that(sorry,I’m bad at explaining)

Right.
Well in my experience so far (I think I got this wave either once or twice), the Ninja Chicks smash into the player almost immediately. So you can’t wait until they move away because you’ll be dead by then.

I don’t remember what missions I encountered this wave in so I can’t really test out what you’re saying.

Pretty sure I tried it myself,and it was fine, as long as I didn’t shoot them as soon as they appeared on screen. If you do that,the replacements will end up running into you.
And of course,stay in the middle of the screen. You have to be very precise,of course.

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Sometimes theres appear really much particles (like feathers, our guns particles, explosions etc.) I cant even see the enemy bullets. I wish you understand what I want to mean.

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Plus the weapon “visibility” that I was talking about yesterday.

@InterAction_studios I have discovered a duplicate word in a spaceship component description while browsing around the menus. I hope it’s pretty obivious from the image.

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we dont have new boss AND new weapons?

They’ll come later, once the mechanics and economy become balanced.

Is this game just online?