He is my friend, and we are from the same country and speak the same Arabic language!
Only speak English in forum
Don’t you read the rules about that?
Activate Windows! /s
I suggested that when 2U was under Beta, but it fell through. I think it was easier for IA to use the graphics he had used back then for this.
Can “Let’s Go fly A Kite” have rapid deployment? That is, once you destroy one kite, the next one appears immediately.
Edited
@InterAction_studios
Add a new message about ignoring contacts : “Contact ignored (Callsign)”
When people trying to ignore incoming requests on contacts
Is this good or no?
Leaving requests in limbo like that can be beneficial in some way. Since they sent the request, if you leave it in limbo, they can’t spam you with constant requests if you decline.
Not really.
What about “Block” contact? ![]()
Should the feathers in ‘Floting Feathers’ missions have a yellow tint like the boss?
Or, desaturate boss like this:
jk, this is so bad ^
Maybe
What about making feather have random colors?
Or maybe just a selection of colors, each feather gets its own one (white, brown, bright yellow).
colors according to seasonal contents?
I mean in general.
Is it possible for specific levels to have a bias in certain modifiers/environments? I know certain enemies have a bias in Cold and Hot conditions. Like, Convection and Volcanic Eruption can have a higher chance of appearing in Hot environments.
Idea: The laser scope should have an option in customisation to change the direction it is facing
continue with some random small ideas:
“the next generation” wave will have 4 rows (like the old CI4) at >100% difficulty.
“partner acrobatics” wave: make each group of chickens spawns twice to make the wave last longer.
Possible Bug – Missiles vanish during boss zoom
I was flying Supernova and got missiles in the second-last wave.
When the final wave started (Apple boss), the screen began to zoom in. While it was zooming, I fired a missile from the very corner of the screen.
Because of the zoom, the missile got hidden outside the screen, and after the zoom finished and the boss appeared, the missile never showed up or hit anything. It seemed to completely vanish.
It looks like missiles fired during the zoom-in transition can get despawned or lost if they’re shot near the screen edges.
Suggestion:
Maybe disable missile firing during the zoom, or keep missiles active until the zoom animation ends.
Bug
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