Multiplayer Mode still not Available
In Firework Display, some chickens like Berserk / Assassin Chicks when flying around or the Balloon Chicken falling down slowly while the other chickens have already fell outside of the bound, it will suddenly disappear.
You posted third time’s a row, should you wait for the report?
Maybe it was glitch
That’s why he’s reporting it.
Which wave where this bug happened? Maybe you were shooting when the ship was turning.
it is a very rare buggy case though… Does this happens on projectile weapons only?
We’re still waiting for iA to fix multiplayer
Random idea: Bosses can have their own quips like when the player talks, but they would have a clucking sound instead of beeping.
I feel like the current version of Bar Chart is kinda extreme… Could the wave be zoomed-out to ensure that the gap between 2 adjacent lasers has a length of (nearly) x2 the width of Heavy Bomber?
I wonder, what will could be a new feature in next version?
If I make the barriers indestructible, they would interfere with killing the enemies. And due to the random layout, it’s possible that some barriers will spawn out of reach. I think we should just accept that Clean Sweep is very hard to get on this wave.
It’s already on, but as I said above, some gears may spawn off-screen. I’ve made a change in v.156 that should prevent this in 99% of the cases, however.
Out of all the waves, this was the hardest wave to design, mainly because the fish barriers had to be manually (programmatically, not visually) placed/rotated/bent. I don’t really feel like going through the same process again for smaller fish. But I’ll see what I can do.
Changed in v.156 Idea
Changed in v.156 Idea
Fixed in v.156 Bug
I guess it could.
Fixed in v.156 Bug
Changed in v.156 Idea
Fixed in v.156 Bug
It won’t be possible to update within June. So Summer will be extended to include July this year.
Looking at the original CI2 code, asteroids bounce indefinitely. Exactly in which version did they only bounce 10 times?
It can’t. Bubbles interfere.
Np. Enemies can only come from above relatively slowly.
That would still not solve the problem of decreasing it again when you are on mobile. Why do you require such a large difference between hosted players on mobile vs PC anyway?
Correct. Options menu is completely separate. The other menus are overlaid on top of the galaxy.
There is a hard limit of spacecraft that will be shown per “sector”. If this limit is exceeded, then only the most recently active players will be shown. This player has probably been inactive long enough to drop off the bottom of the visible list. Adding them as a contact overrides this optimization and the player becomes visible.
Fixed in v.156 Bug
I’m aware of this bug. When turning degrees 180 exactly, sometimes due to numerical imprecision the server will turn clockwise, but the client anti-clockwise. No fix yet.
Changed in v.156 Idea
Multiplayer works now, right?
Now it works. It shows other people’s Multiplayer rooms.
Okay so…
Make gear shaped barriers indestructible only at the sides, keep the inners destructible
(Hope it helps in some cases)
have a small question that pops off in my head: if a wave have a “barrier” clean sweep bonus, it still only counts chicken per unit, and not including the barriers, right?
Yes, it works
Hmm… could work. Changed in v.156 Idea
There is only one kind of “Clean Sweep” bonus. To get it, you must kill all enemies and all destructible barriers (if any exist).