This information is not stored anywhere in the database, so it’s not as simple as it looks.
Which platform?
Anyone else notice this?
Works for me. Maybe you’re already focused on your flagship?
They’re supposed to be gold/silver/bronze, so there’s not much I can do about the silver one.
Changed in v.156 Idea
It already applies to any case where the bubble vanishes. (this is not the same as the bubble disappearing temporarily – I don’t want an effect in that case)
But there probably was a reason why it was reduced from 4 to 3 in the first place. Did players find it too hard?
No
Prefer not to. That would reduce the scroll area.
Footballs are quite rare. Just be more vigilant in waves where they appear.
There are already 2 pending changes on that wave. Let’s wait and see.
I haven’t really noticed this particular part but I do know sometimes if there are waves with lots of enemies & saucers and player destroyed most of the saucers then the remaining few will not make the ufo sound at all. I’m guessing this is because the game is focusing on other sounds from the rest of other enemies + player and maybe this could also be related to it.
Honestly the only wave silver coins confuses me at is The Hen House wave; there are lots of silver coins floating from eggshells and if there are cowards or chick gatling guns then I most likely stay away from silver coins area while fighting because the bullets are so similar. But it’s ok since it’s only one wave.
I don’t really remember and I still didn’t find any posts related to this change after searching multiple times. But if I have to guess then I think the person who suggested this change found 4x10 darkness too long & hard.
I suggested this to give enemies more chance on the ski lift because they get destroyed at the beginning of the ride with the current speed.
Only CI2 Mother-Hen Ship already joined Henpire in CIU. But you can’t make other CI2 Bosses add to CIU if Sergeant Chicken doesn’t have other wave name, even CI2 Big Chicken too, also it same CI3 Big Chicken class so we can’t argee for your idea.
Default CIU Bootcamp background is same as CIU Background 2, but it’s less dark, with hyperspace animation instead with scrolling and warp background. Use this Boot Camp background to other mission-type is not suitable.
No, any background in darkness mission is was already into grayscale color long time. Default CIU Background/ CIU Background 1/ CIU Background 2 I find is less dark, but it enough for me, no starfield visible. In hot/ frozen environment, the background will have color but it will be lighter color by grayer.
Yes, that’s a known limitation. There is only a limited number of audio channels that can be used for saucer sounds – the rest of the saucers have no sound.
It could – but I think it’s simpler to understand if it’s always 2. On lower difficulties the enemies are easier anyway.
Key Rush takes precedence and overrides all other colorizations.
I was curious if it would be possible to add a toggle for the crosshair (the circle that shows up when you move with a slower ship, etc.) to never disappear? (like in older Chicken Invaders games when you played online with others). Also, maybe make it use the color you have set as the Multiplayer color for the ship and potentially appear on top of explosions.
‘Bowling Alley’ and ‘Radial Assault’ wave: can the enemies move faster at higher difficulty? i’ve seen that they are slow even at the highest difficulty.
‘Chickens n’ Chicks’ and ‘Flower Power’ wave: can the Heavy Guns (Gatling/Laser) sometimes appear at the center position of each group of enemies?
‘Egg Billiards’ wave: (you can choose or not)
can this wave be just for Gatling Gun? because of the name you know.
and also can the delay time between appearing and the first shot of Heavy Guns reduce at higher difficulty? because i’ve seen many players can kill 2 Heavy Guns when the wave just starts, making it easier than it should be at that difficulty.
also also can this wave have 6 Heavy Guns instead of 4 at >=100% difficulty? because we have 6 holes on a billiard table.
‘Side Entrance’ wave: can this wave sometimes have the Heavy Guns appear?
‘Wait Your Turn!’ wave: can four egg barriers each group sometimes change into Heavy Guns or Barriers lv4?, Heavy Guns/Barriers lv4 each group also ‘take turn’ to shoot before moving to new position.
‘Fibonachick’ wave: can the number of chickens spawning at each portal be like Fibonacci’s number sequence: 1-1-2-3-5-8-13-21 instead of just 3 chickens every time?, i just want some more hidden easter egg references relating to Fibonacci’s sequence, not just only the barriers’ shape.
‘Ramming Speed’ wave: can the wave’s speed increase a bit at higher difficulties to make it challenging?, i find the wave’s speed is the same no matter the different difficulties.
also can this change apply to ‘Rectangular Layout’ and ‘Quadrilateral Layout’ wave too? i’ve hardly seen minibosses spawned in those two waves.
Laser Matrix wave: I wonder if chick gatling gun can have a 50% chance to appear. I know it sound weird because of the wave name but hey chick laserguns are allowed in Egg Billiards wave.
I’ve noticed that sounds get lower when spacecraft or enemies are at the right side of the screen. Is there a fix?
Can bubble fading effect from Convection wave be added to bubbles from Bubble Trouble wave?
Biohazard wave again: can the 1st portal that spawns enemies be randomized instead of always being the one that faces the player?
my initial purpose is to make this wave mainly focus on Gatling Gun, like we have ‘Laser Matrix’ and ‘Biohazard’, but still it’s a great name to change to suit for what the wave is now.