CIU version 155

I wonder if it’s possible to increase enemy speed at The Trampoline & The Aquarium waves but only in their low/minimum difficulty?
I know The Aquarium will have speed increase in v.156 but I’m not sure if the slowness problem will be solved in low difficulties since the change only takes effect at high difficulties.
The Trampoline enemy speed is decent at high difficulties but is slow at its minimum one.

Eye of Sauron wave: why are there even anomalies? The wave can be cleared without using them.

Tic-Tac-Toe wave: can there be a 2nd X from 100% difficulty and above? When running around the player at the beginning of the wave its movement will be the opposite of the 1st X movement but that’s only while running, movement should be randomized afterwards.

The Seesaw wave: wonder if movement speed can increase because sometimes it takes too long to clear a path.

Pong wave: can pong balls be increased to 6? So the wave doesn’t end quick.

Can more enemies appear in Bubble Trouble & The Aquarium waves such as Elites, Saucers & Minibosses?

For the clean sweep situation: Chicken Fortification wave also has clean sweep bonus even though enemies & container can’t escape.


About the background flashing bug: I noticed 2 other things. If I not set my quality to max in Borderless mode flashing/glowing doesn’t happen and if I also disabled Bilinear Filter it doesn’t happen, but disabling it has side effects such as making backgrounds lag while scrolling at wave 1.

I think it has something to do with Bilinear Filter.

For more details check below:

I’d also like to point out this:

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