purpose to add Spawn Shield (Flame) when.
What do you mean? Like a spawn shield that’s made of flames?
We already have corona spawn shields and, you know, the term ‘‘corona’’ comes from a Sun, which is hot fire. So…
I guess they meant a fireball shield
Fireball same as some Spawn Shields (Comet).
Also Ghost Trail and Spawn Shield (Ring) do make that Fireball?
You can create a fireball shield with comet shield and sphere shield, and a pixie dust for particles.
This is my suggestion.
I think Yggdrasil might need some pruning, since you could have the homing chicks or Cowards in the lowermost branches and if you encounter the level early on, you might not be able to counter. The image shows where it could be pruned (only got the right side, since I just remembered this thought). It’d also apply to the left side.
About the Thundercluck bug I mentioned a while ago:
Yes, I was always on high details.
Here’s the actual footage of it. I was also using shaders so it might be bright, but the flash is clearly not displayed in the end.
- Edit: I’ve even realized the flash at 50% even turned orange, exactly when I got hit.
likely it was assumed by the game that the flash was “cancelable attack” so the beam at full charge affected it.
Eh, pruning recursive structures is ugly. Besides, the tree sways left-right, so waiting until it sways the opposite way will give you some more leeway.
Acknowledged. There are two simultaneous tints: Thundercluck death, and Absolver firing. Absolver happens second so it overwrites Thundercluck. Interestingly, in low detail this bug would not happen because low detail disables Absolver tinting.
It’s pretty insignificant, but… fixed in v155.2
Bug
This thunercluck boss is acting weird. When I paused the game to switch to satellite fire, I got this distorted image of him a few seconds before he appeared.
Look here
At Guitar Plucker wave, the Assassin Chick, while in kamikaze, disappear during the wave before the next group of chicken appears.
Fixed in v.155.3
Bug
I think you meant v155.3
(Android) is it to me or in-mission ain’t continuing while I kicked off the server (each time screen is locked) and I logging in then it returns to the galaxy instead of continue the mission.
If you’re kicked off on wave 1, then it’s normal for mission to be lost altogether. But wave 2+ should resume normally if you reconnect.
I think it’s not too necessary to report this again, but that one minor detail also happens in the beginning of the wave. I just need to make sure both of the flashes are no longer gone by the Absolver Beam. Hope you can get it fixed in v155.
I don’t have a way to fix this in a generic way. There can only be one screen tint active at any time, so there will always be cases where a later tint will override an earlier tint.
I have now addressed this using tint priorities. Changed in v.155.3
Idea



