MAIN CHANGES
New waves! Bear in mind that some of these waves are quite hard, and they won’t appear on easy difficulties. Also, as usual, the new additions will unavoidably shuffle the wave ordering of exisiting missions, so you might find that your stored favourites are no longer such favourites after all.
You can also purchase CI1 as DLC in this update.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
Universe
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
v.153.1.1
Large font is now 28px high (was 24px) (@Mohammed_exe
Idea)
Violations now also log userID (broke in v.149)
v.154
-
Next tier digits in “Tier Attained” message are now properly localized (@ans1382)
-
iOS: Opening URLs now works (@AGENT_DevilYT
Bug)
-
Flare textures are now assumed to be
Skin
(were incorrectly assumed to beQuad
) -
Added “Laser Matrix” wave (@OneWingLunarian
Idea)
-
Added “Runaway Scanner” wave (@Fractorial
Idea)
-
Added “The Roundabout” wave (@Fractorial
Idea)
-
Added “The Printer” wave (@Fractorial
Idea)
-
Added “The Tree of Life” wave (@Mzdziungwa
Idea)
-
Added “Mushroom Cloud” wave.
-
Added “The Bouquet” wave.
-
Added “Thorny Tendrils” wave.
-
Added “Ramming Speed” wave (@Fractorial
Idea)
-
Added “Side Entrance” wave.
-
Added “Drain Stopper” wave (@Fractorial
Idea)
-
Added “Poultry of the Caribbean” wave (@JenningsLA
Idea)
-
Added “Claw Machine” wave (@Fractorial
Idea)
-
Added “Guitar Plucker” wave (@ScarletCuboids
Idea)
-
Added “The Gate” wave (@Caesium
Idea)
-
Added “The Onion” wave.
-
Added “Let’s Go Fly a Kite” wave (@Starbrockle
Idea)
-
Added “Love at First Sight” wave (@MinhLongBacon
Idea)
-
Added “Egg Cartons” wave (@Fractorial
Idea)
-
Fixed incorrect calculations from/to calendar time in cases where current time is in DST but converted time is not.
v.154.2
-
Rotary gear: Fixed client and server turning in opposite directions (@OrvilleTheOrca
Bug)
-
Renamed
RotarySwitch
toRotaryGear
-
CI2: Uranus now has correct axial tilt and rings.
-
Enabled CI1 DLC purchase.
-
“Mushroom Cloud” wave: Increased delay before retraction by 10 seconds (@Pinanas
Idea)
-
“Thorny Tendril” wave: Added bottom anomaly zone (@matix524
Idea)
-
“Thorny Tendril” wave: Slowed down 4x replenishing of enemies (@matix524
Idea)
-
“Thorny Tendril” wave: Allowed more safe space in difficulties >100%
-
“The Claw Machine” wave: Added safe zone (@Sihok-Adssres @OrvilleTheOrca
Idea)
-
“Egg Cartons” wave: Added danger zone (@Rika_Aoyama
Idea)
-
“Biohazard” wave: Disabled Pecking Order.
-
“Biohazard” wave: Toxic chickens now move randomly instead of targetting the player (@Knightcap
Idea)
-
“The Side Entrance” wave: Spaced out more horizontally (@Knightcap
Idea)
-
“The Tree of Life” wave: Eggs now contain progressively harder enemies (going from trunk to leaves) (@Knightcap
Idea)
-
“The Bouquet” wave: Replaced vulnerable barriers with Bomb destroyers (@RBCube
Idea)
-
“Egg Cartons” wave: Drop speed now depends on difficulty (@ScarletCuboids
Idea)
-
Rotary Gear now gradually turns off LEDs during activation (@ScarletCuboids
Idea)
-
“The Claw Machine” wave: Speed now depends on difficulty. (@ScarletCuboids
Idea)
-
“Love at First Sight” wave: Smoothed out corner of heart. (@kAPET
Idea)
-
“The Claw Machine” wave: Redesigned claw to interfere less with enemies (@Knightcap
Idea)
-
Fixed assertion during
addDownload
when an existing file has been completely downloaded in a previous version and then upgraded. This bug is normally masked by the automatic DLC upgrade during startup, but will be triggered if DLC server can’t be reached for some reason at that time.
v.154.3
-
“The Claw Machine” wave: Synchronized claws with carried enemies (@kAPET
Idea)
-
“The Gate” wave: Enemies now spawn completely off-screen (@kAPET
Bug)
-
“The Claw Machine” wave: Prevented Slobs from spawning (@kAPET
Bug)
-
“Drain Stopper” wave: Enemies now fill in any gaps (@Knightcap
Idea)
-
“The Claw Machine” wave: Enemy drop speed no longer depends on difficulty (rest of movements still do) (@Knightcap
Idea)
-
“Poultry of the Caribbean” wave is now easier: One less Lasergun/Gatling, lock-on time increased from 2s to 3s, moved waves higher up to create more space.
-
“Egg Cartons” wave is now easier: Increased drop duration from 1s to 1.5s, increased delay between drops by 0.5s.
v.154.4
-
Types of Iron Chef projectiles are now forced to 8 (would previously autodetect based on texture skins)
-
iOS/Android: Added Easter seasonal content.
Episodes
v.22
-
Fixed spelling error in “Meteors are constantly crossing the battlefield.” (@kevind-a100)
-
iOS: Opening URLs now works.
-
Keys now stop dropping if all players are zombies (note: keys can still be collected by a zombie player) (@Arnav
Bug)
-
Two-player games: HUD frost can now be melted by either player (was previously only player 1).
-
Flare textures are now assumed to be
Skin
(were incorrectly assumed to beQuad
) -
CI3: Removed medium text filter (embossing) (@ScarletCuboids
Idea)
-
CI2: Uranus now has correct axial tilt and rings (@DePeeper
Idea)
-
CI4: Types of Iron Chef projectiles are now forced to 8 (would previously autodetect based on texture skins)
-
Paint spacecraft screen: “Camera” icon now also hides title.
-
Android/iOS: Game now truly stops ticking while paused (e.g. during interstitial ads shown) (@Mohammed_exe
Bug)