Hmm… well, there is no requirement for the barriers to vanish unless they delay the progression of the wave (which they do not in this case). Borderline. Allowed.
At last, a use for Satellites! Allowed.
Unneeded.
The original bunny files no longer load properly, so I can’t change the appearance without remodelling it from scratch.
I’m curious, is there’s a way to automatically prevent enemies from despawning before reaching off-screen? Like Slops for example. (I think i’ll call them “The impatient enemies” from now on lol)
Here’s an example of what I’m talking about, in Claw Machine (I’m actually starting to like this wave because of the medals i got from it lol)
Also, when the claws stop at the end of the wave, they move up and you can barely see them, is that intentional or a bug?
Add more some suggestion i found:
Drain Stopper: I figured out this: While you haven’t destroyed the barrier yet, if you kill any enemies that behind the barriers, all enemies that behind the killed chickens aren’t fallen down. I think those should, sometime i don’t realize that there are still remain 2 enemies that outside the screen.
Actually, only one for all 20 waves. I don’t have any ideas.
About the hardest wave in my opinion… Bro, the wave that inspired from my favorite film becomes the hardest wave, why? By some reason, i don’t have any idea to nerf this wave.
4 other waves that i think they’re the hardest, but not as hard as “POTC” in my opinion:
Mushroom Cloud: This is the dangerous wave if you don’t have enough power to deal with a lot of enemies. Some of them are close to the bottom screen, where the player move.
Claw Machine: You have only a short time to kill all 16 enemies before they drop to your place, the higher difficult the faster those groups of chickens fall down (this is not supposed to happen in my opinion, i only want the claw move faster, not the fallen group of chickens)
Drain Stopper: Ohh yea :v Taking an expaned-bullet weapon in this wave will cause you in trouble a lot (oh wait, i think the barrier in-game should be the egg barriers in the highest difficulty? I don’t see any egg barriers at that wave). There are also two more hidden enemies outside of screen each lanes.
Egg Cartons; Idk, but this wave take you a long time to familiar with it. As i said before, you should stand at the middle screen and move alternately (or i should say… ziczac)
Question: Since there aren’t any waves have this but… can the portal and the eggshell are allowed to spawn a Heavy Gun?
still spawn spinner, especially on higer difficulty it make me crazy, any chace to modify a little bit, like:
make the spinner an regular circle,
or increase the size of the wave, I mean zooming
for me it’s way to difficult as is now
Poultry of the Caribbean is just too hard. Not because of some chicken can become elite, but the room to dodge is just too small. With some laser/egg cannon aim at you everywhere making the wave extremely unforgiving for BX.
I think it’s quite fine to me, just take time training for reflection first. This will be nearly the same as The Fortress wave with eight laser galtings.
The true problem would be the Egg Carton wave. It’s fine in low difficulty, but on higher one it’s a nightmare for BX users. Others can escape, but BX is just so sluggish to do so in time.