The gear counts projectiles impacts, not amount of damage. Fastest way to turn it is the Riddler.
Made available in v154.2
Yes
Changed in v.154.2
Idea
Changed in v.154.2
Idea
Changed in v.154.2
Idea
This is by design.
Changed in v.154.2
Idea
Changed in v.154.2
Idea
No. Safe zones are where the anomaly zones are, and their labelling takes precedence.
Rotary gear. Or just “gear”.
Because Toxic chickens within the 3 circles pose no threat to the player.
Changed in v.154.2
Idea
There’s only space for one label, and “safe” is more important than “anomaly”
Changed in v.154.2
Idea
You could miss some barriers.
They’re 500+ designs from an icon collection. See if you can identify which icon each design represents.
Already added.
Changed in v.154.2
Idea
Changed in v.154.2
Idea
Changed in v.154.2
Idea
Changed in v.154.2
Idea
Changed in v.154.2
Idea
Granted, but the way I’m cutting corners to make calculations faster behaves erratically in sharp corners. I’ve smoothed it out a bit in v.154.2, but it’s still not perfect
Changed in v.154.2
Idea
Chickens and claw move fully independently, so over time they will drift apart. This is the same problem as e.g. The Packing plant
It’s a bug. Already fixed.
I’m not sure what you mean. I checked it briefly and it seems to function properly.