CIU version 153

MAIN CHANGES

This is a maintenance release which fixes a crash when flying CI1 DLC.

Next week there will be another small update, which will enable purchasing of DLC within the game.


Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).

COMPATIBILITY

You will lose:

  • any mid-mission progress

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

Universe

  • :gear: Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.

  • :bulb: Substitute fonts are now squeezed to take up the same space horizontally as the primary (English) font (@ScarletCuboids :medal_sports: Idea)

  • :bug: Episode DLC: Fixed randomizer repeating for every stage/planet (@DePeeper :medal_sports: Bug)

  • :bug: Fixed text overlapping in HUD bonus

  • :gear: Music can no longer be affected by arcade server, or by secondary client.

  • :bug: Fixed “DLC upgraded” continuously appearing after upgrading (@PlasmaX @BluBugattiRacer @Bandicoot :medal_sports: Bug)

  • :bulb: Mission messengers are now automatically positioned based on font size (@RBCube @BluBugattiRacer :medal_sports: Idea)

  • :bulb: Moved 3rd mission messenger closer to 2nd.

  • :gear: Console no longer logs on release client.

  • :gear: “DLC downloads” screen: Added visual indicator of each file’s state.

  • :bug: CIep1 DLC: Fixed crash when calculating enemy drops upon death (caused by out-of-bounds array access on allowed weapons due to a missing else) (@gabytzu :medal_sports: Bug)

  • :bulb: On-screen touch buttons are how hidden whenever menu/cutscene appears (exception: chat button) (@VerMishelb :medal_sports: Idea)

Episodes

v.21.2

  • :bug: Fixed randomizer repeating for every stage/planet.

  • :bug: Fixed memory corruption (use-after-free on glyph cache / font cache). Caused by v.152.2.2 “Fonts are now fully re-finalized whenever language changes” change) (@Dawid8 :medal_sports: Bug)

v.21.3

  • :bug: Fixed first player warping to wrong mouse position upon unpausing game (@MafiaPlay2 :medal_sports: Bug)

  • :bug: Fixed text overlapping in HUD bonus (@Arnav :medal_sports: Bug)

  • :bug: Fixed cutscene music not playing during 2-player games (@Arnav :medal_sports: Bug)

  • :gear: Music can no longer be affected by arcade server, or by secondary client.

  • :bulb: Mission messengers are now automatically positioned based on font size.

  • :bug: Two player games now have separate mission result for each player (@Arnav :medal_sports: Bug)

  • :gear: Merged latest translations.

  • :gear: Android: Now using Google Play Billing Library v7.0.0 (dormant change applied from v.148).

v.21.4

  • :bulb: Moved 3rd mission messenger closer to 2nd. (@Arnav :medal_sports: Idea)

  • :gear: Console no longer logs on release client.

  • :bug: Fixed off-center game logo “Episode X” subtitles.

  • :bulb: Changed Episode 2 logo glow to more closely match original Chicken Invaders 2.

v.21.4.3

  • :bug: Fixed messenger 1 and 3 not appearing during endless missions.

v.21.5

  • :bulb: Can now scroll by dragging directly on MenuPicker (@Luna_Starry :medal_sports: Idea)

  • :bug: Android: Fixed game re-locking after importing purchase from CIU.

  • :gear: Increased PIN rate limit (@StExtreme :medal_sports: Bug)

  • :bulb: Waves now say “wave X” instead of “wave X of Y” (@KnightDarkness :medal_sports: Idea)

v.21.6

  • :bug: Fixed tutorial using CIU fader after playing normal mission (@Ericbruh :medal_sports: Bug)

  • :gear: Episode 1 “The Saga Begins” renamed to “Your Saga Begins”.

v.21.7

  • :gear: Episode 1 “Your Saga Begins” renamed to “The Saga Begins”.

  • :bulb: On-screen touch buttons are how hidden whenever menu/cutscene appears (exception: chat button)

20 Likes

First comment, have a break time IA

I just try DLC 1 and it works perfectlly :heart_eyes: :+1:

1 Like

Suggestion for you when you finish this whole difficult mess: You can take your rest time to come and join our Multiplayer games (not me, i’m not the host at that time), or you can host your own missions you want. This is for congratulating your effort, not for any special events like the Anniversary.

2 Likes

will there any plan to update all non-chicken game on iA site?

Why chat button disappear when using screenshot

In Android, when switching languages (other than to English), the outer part of the window border is suddenly filled by the main menu theme color.

Happens to me too

It always happened when new update drop
the game change language to your device language

Not unless there’s a reason.

Because you’re taking a screenshot.

In OpenGL, clearing a device with a solid color is not constrained to the viewport (as it is in DirectX). Allowed.

8 Likes


Why the text is very small

That

1 Like

relationship goal

17 Likes

Here the words inside the brackets are not displayed correctly.


It should be like this:
(۱۰۰۰۰امتیاز)

Unrelated but can you count on how many people has bought ciep1 on steam?

I suppose it could stand to be a little bit bigger. Changed in v.153.1.1 :medal_sports: Idea

It’s the reversing algorithm failing again. Fix the translation to be backwards.

38 so far. But it’s early yet. And, generally speaking, I don’t plan to share these kinds of stats.

16 Likes

support ia for future development

9 Likes

After all these years.
Finally, I have them all.

15 Likes

Congratulations all :smiling_face_with_tear:

1 Like

The soundtrack that you purchased!
Nice👍