When you are in higher waves, that team has a lot of chickens, which you can’t clean all of them quickly, while the strategy in the Boot Camp mission is trying to clean all enemies as fast as we can and we have no time to take a rest.
I think their health. Those Hedrons is very small, maybe they are the bosses with the smallest hitbox in CIU (smaller than the current Apple core). It’s very difficult if players are using the bullet-expanded weapon.
The current health of those Hedrons is suitable for SSH difficult, if you want to add it.
Question: Which name do you call those chickens, or barriers in the Boot Camp mission?
If the case were yes, you would have to make a skill category (or filter) for the better comparison, instead of a leaderboard with top SSH players only as major advantage. For example, people could reach less wave in higher difficulties but more in lower ones.
In the other hand, no skill would be more simple as 1 result - 1 leaderboard, fair for everyone.
@InterAction_studios, I just found a bug. Whenever I’m about to play a DLC Episode, I cannot choose my difficulty (tourist, rookie, seasoned, veteran, etc.).
Episodes mission was become is competitive mission. Competitive mission is alway not allowed use any skill so it will disabled.
If the Episodes DLC and Boot Camp have any skills selected, those missions need to remove the “competitive mission” notification when pressing pause and damaging enemies midway through each wave.
I feel like this kinda unreasonable… Boot Camp is a mission created by UHF for the heroes to train, so let Hedron appear in regular missions or in boss rush might be… you know, not really suitable.
Or there maybe something happening in the plot? Those chickens from Henpire break in UHF’s data, know this boss in the Boot Camp training mission and decide to make a boss based on this?